partial void DeleteRute(Rute instance);
partial void UpdateRute(Rute instance);
private void detach_Rutes(Rute entity) { this.SendPropertyChanging(); entity.Maskapai = null; }
partial void InsertRute(Rute instance);
private void attach_Rutes(Rute entity) { this.SendPropertyChanging(); entity.Maskapai = this; }