Exemple #1
0
        private void LoadGameVoices()
        {
            string voicesPath = Path.Combine(xVaSynthPath, "xVASynthVoices.json");

            if (!File.Exists(voicesPath))
            {
                SMonitor.Log($"Voices file not found at {voicesPath}");
                return;
            }

            using (StreamReader reader = File.OpenText(voicesPath))
            {
                JsonSerializer serializer = new JsonSerializer();
                gameVoices = (GameVoices)serializer.Deserialize(reader, typeof(GameVoices));
                int count = 0;
                foreach (var kvp in gameVoices.games)
                {
                    count += kvp.Value.Count;
                    Monitor.Log($"Loaded {kvp.Value.Count} voices for {kvp.Key}");
                }
                Monitor.Log($"Loaded {count} voices for {gameVoices.games.Count} games", LogLevel.Debug);
            }
            foreach (var ss in Config.NPCGameVoices.Split(','))
            {
                var ngv = ss.Split(':');
                if (ngv.Length != 3)
                {
                    continue;
                }
                voiceDict[ngv[0]] = new GameVoice(ngv[1], ngv[2]);
            }
        }
Exemple #2
0
        public static void PlayDialogue(string name, string dialogue)
        {
            if (!voiceDict.ContainsKey(name))
            {
                SMonitor.Log($"No game voice set for {name}");
                return;
            }
            GameVoice voice = voiceDict[name];

            if (!gameVoices.games.ContainsKey(voice.game))
            {
                SMonitor.Log($"Game {voice.game} not found for {name}", LogLevel.Warn);
            }
            if (!gameVoices.games[voice.game].Exists(v => v.id == voice.id))
            {
                SMonitor.Log($"Voice {voice.id} for game {voice.game} not found for {name}", LogLevel.Warn);
            }
            SendToXVASynth(voice, dialogue);
        }
Exemple #3
0
        private static async void SendToXVASynth(GameVoice voice, string dialogue)
        {
            currentDialogue = dialogue;
            SMonitor.Log($"Sending speech {dialogue} for voice {voice.id}, game {voice.game} to xVASynth");
            GameVoiceText text = new GameVoiceText()
            {
                gameId  = voice.game,
                voiceId = voice.id,
                vol     = 1f,
                text    = ""
            };

            if (File.Exists(Path.Combine(xVaSynthPath, "output.wav")))
            {
                File.Delete(Path.Combine(xVaSynthPath, "output.wav"));
            }
            string speechPath = Path.Combine(xVaSynthPath, "xVASynthText.json");

            using (StreamWriter file = File.CreateText(speechPath))
            {
                JsonSerializer serializer = new JsonSerializer();
                serializer.Serialize(file, text);
            }
            if (dialogue == null || dialogue.Length == 0)
            {
                return;
            }

            if (dialogue.Length <= Config.MaxLettersToPrepare && Config.MillisecondsPrepare > 0)
            {
                await Task.Delay(Config.MillisecondsPrepare);
            }
            text.text = dialogue;
            using (StreamWriter file = File.CreateText(speechPath))
            {
                JsonSerializer serializer = new JsonSerializer();
                serializer.Serialize(file, text);
            }
            ticks = 0;
            CheckForWav();
        }