Exemple #1
0
        public void SetTarget(MainHero hero)
        {
            int d = hero.GetDirection();

            if (d == 0)
            {
                this.targetx = hero.GetX();
                this.targety = hero.GetY() + 4;
            }
            else if (d == 1)
            {
                this.targetx = hero.GetX() + 4;
                this.targety = hero.GetY();
            }
            else if (d == 2)
            {
                this.targetx = hero.GetX();
                this.targety = hero.GetY() - 4;
            }
            else if (d == 3)
            {
                this.targetx = hero.GetX() - 4;
                this.targety = hero.GetY();
            }
        }
Exemple #2
0
        public void SetTarget(MainHero hero, BLINKY b)
        {
            int x = 0, y = 0;
            int d = hero.GetDirection();

            if (d == 0)
            {
                x = hero.GetX();
                y = hero.GetY() + 2;
            }
            else if (d == 1)
            {
                x = hero.GetX() + 2;
                y = hero.GetY();
            }
            else if (d == 2)
            {
                x = hero.GetX();
                y = hero.GetY() - 2;
            }
            else if (d == 3)
            {
                x = hero.GetX() - 2;
                y = hero.GetY();
            }

            this.targetx = x + x - b.x;
            this.targety = y + y - b.y;
        }
Exemple #3
0
        public void SetTarget(MainHero hero)
        {
            double d = Math.Sqrt((this.x - hero.GetX()) * (this.x - hero.GetX()) + (this.y - hero.GetY()) * (this.y - hero.GetY()));

            if (d > 8)
            {
                this.targetx = hero.GetX();
                this.targety = hero.GetY();
            }
            else
            {
                this.SetTargetToCorner();
            }
        }
Exemple #4
0
 public bool WasCatched(MainHero hero)
 {
     if ((hero.GetX() == this.x) && (hero.GetY() == this.y))
     {
         return(true);
     }
     else
     {
         return(false);
     }
 }
Exemple #5
0
 public void SetTarget(MainHero hero)
 {
     this.targetx = hero.GetX();
     this.targety = hero.GetY();
 }
Exemple #6
0
        public void Start()
        {
            // Создаём объекты поля и игрока, записываем нужный уровень в объект поля.
            Console.CursorVisible = false;
            Field f = new Field(this.x, this.y);

            WriteLevel(f, this.level);
            MainHero hero = new MainHero(13, 23);

            hero.SetScore(0);
            if (this.level < 5)
            {
                hero.SetSuperCounter(10);
            }
            else if (this.level < 10)
            {
                hero.SetSuperCounter(8);
            }
            else if (this.level < 15)
            {
                hero.SetSuperCounter(6);
            }
            else if (this.level < 20)
            {
                hero.SetSuperCounter(4);
            }
            else
            {
                hero.SetSuperCounter(2);
            }
            BLINKY blinky = new BLINKY(13, 11);
            PINKY  pinky  = new PINKY(13, 13);
            INKY   inky   = new INKY(14, 15);
            CLYDE  clyde  = new CLYDE(12, 15);

            if (this.levelspeed > 50)
            {
                hero.SetLives(3);
            }
            else
            {
                hero.SetLives(2);
            }
            Console.SetCursorPosition(65, 0);
            Console.Write("Press arrows to move, press escape to exit.");
            Console.SetCursorPosition(65, 1);
            Console.Write("Points:");
            Console.SetCursorPosition(65, 2);
            Console.Write("Lives:");
            Console.SetCursorPosition(65, 3);
            Console.Write("Time:");
            Console.SetCursorPosition(0, 0);
            ConsoleKeyInfo key             = new ConsoleKeyInfo();
            int            counter         = 0;
            bool           isgoingtocorner = false;

            this.time = 0;
            for (int i = 0; i < 3; i++)
            {
                Console.SetCursorPosition(32, 14);
                Console.WriteLine("{0}", 3 - i);
                Thread.Sleep(500);
            }
            Console.SetCursorPosition(32, 14);
            Console.WriteLine("GO!");
            Thread.Sleep(1000);
            while (true)
            {
                if (Console.KeyAvailable)
                {
                    key = Console.ReadKey(true);
                    if (key.Key == ConsoleKey.RightArrow)
                    {
                        if (f.IsClear(hero.GetX(), hero.GetY() + 1))
                        {
                            hero.SetSpeed(0, 1);
                            hero.SetDirection(0);
                        }
                    }
                    else if (key.Key == ConsoleKey.LeftArrow)
                    {
                        if (f.IsClear(hero.GetX(), hero.GetY() - 1))
                        {
                            hero.SetSpeed(0, -1);
                            hero.SetDirection(2);
                        }
                    }
                    else if (key.Key == ConsoleKey.DownArrow)
                    {
                        if (f.IsClear(hero.GetX() + 1, hero.GetY()))
                        {
                            hero.SetSpeed(1, 0);
                            hero.SetDirection(1);
                        }
                    }
                    else if (key.Key == ConsoleKey.UpArrow)
                    {
                        if (f.IsClear(hero.GetX() - 1, hero.GetY()))
                        {
                            hero.SetSpeed(-1, 0);
                            hero.SetDirection(3);
                        }
                    }
                    else if (key.Key == ConsoleKey.Escape)
                    {
                        break;
                    }
                }
                hero.Moving(f);
                if (hero.GetScore() > 30)
                {
                    inky.CanMove();
                }
                if (hero.GetScore() > 100)
                {
                    clyde.CanMove();
                }
                if (((counter >= 0) && (counter < 10)) || ((counter >= 40) && (counter <= 50)) || ((counter >= 80) && (counter <= 90)))
                {
                    if (!isgoingtocorner)
                    {
                        blinky.SetTargetToCorner();
                        pinky.SetTargetToCorner();
                        inky.SetTargetToCorner();
                        clyde.SetTargetToCorner();
                        isgoingtocorner = true;
                    }
                    counter++;
                }
                else
                {
                    blinky.SetTarget(hero);
                    pinky.SetTarget(hero);
                    inky.SetTarget(hero, blinky);
                    clyde.SetTarget(hero);
                    isgoingtocorner = false;
                    counter++;
                }
                if (hero.SuperMode())
                {
                    counter = 10;
                    blinky.MoveAwayFromTarget(f);
                    blinky.WriteOnField(f);
                    pinky.MoveAwayFromTarget(f);
                    pinky.WriteOnField(f);
                    inky.MoveAwayFromTarget(f);
                    inky.WriteOnField(f);
                    clyde.MoveAwayFromTarget(f);
                    clyde.WriteOnField(f);
                    if (blinky.WasCatched(hero))
                    {
                        hero.AddScore(100);
                        blinky.WasCatchedBySuperHero();
                        counter = 0;
                    }
                    if (pinky.WasCatched(hero))
                    {
                        hero.AddScore(100);
                        pinky.WasCatchedBySuperHero();
                        counter = 0;
                    }
                    if (inky.WasCatched(hero))
                    {
                        hero.AddScore(100);
                        inky.WasCatchedBySuperHero();
                        counter = 0;
                    }
                    if (clyde.WasCatched(hero))
                    {
                        hero.AddScore(100);
                        clyde.WasCatchedBySuperHero();
                        counter = 0;
                    }
                    Console.SetCursorPosition(65, 4);
                    Console.Write("SUPERMODE!!! Time left: {0}", hero.GetSuperCounter());
                }
                else
                {
                    Console.SetCursorPosition(65, 4);
                    Console.Write("                            ");
                    blinky.MoveToTarget(f);
                    blinky.WriteOnField(f);
                    pinky.MoveToTarget(f);
                    pinky.WriteOnField(f);
                    inky.MoveToTarget(f);
                    inky.WriteOnField(f);
                    clyde.MoveToTarget(f);
                    clyde.WriteOnField(f);
                }
                if (((blinky.IsCatched(hero)) || (pinky.IsCatched(hero)) || (inky.IsCatched(hero)) || (clyde.IsCatched(hero))) && (!hero.SuperMode()))
                {
                    blinky.SetTargetToCorner();
                    pinky.SetTargetToCorner();
                    inky.SetTargetToCorner();
                    clyde.SetTargetToCorner();
                    counter = 0;
                    hero.WasCatched();
                }
                if (hero.GetLives() == 0)
                {
                    break;
                }
                hero.WriteOnField(f);
                f.WriteField(0, 0);
                Console.SetCursorPosition(73, 1);
                Console.WriteLine("{0}", hero.GetScore());
                Console.SetCursorPosition(73, 2);
                Console.WriteLine("{0}", hero.GetLives());
                Console.SetCursorPosition(72, 3);
                Console.WriteLine("{0}", time);
                if (!f.ArePoints())
                {
                    break;
                }
                Console.SetCursorPosition(0, 0);
                Thread.Sleep(levelspeed);
                f.ClearField();
                this.time++;
            }
            this.time = hero.GetScore();
        }