Exemple #1
0
 // Update is called once per frame
 protected void Update()
 {
     if (useGIF && sprites != null && _timer.IsFinish())
     {
         _currentIndex = MathfExtend.ChangeInCircle(_currentIndex, 1, sprites.Length);
         _timer.Reset();
         SetFrame();
     }
 }
        private void SetBar()
        {
            if (circleBar)
            {
                currentPiece = MathfExtend.ChangeInCircle(currentPiece, 1, pieces.Length);
            }

            if (pieces != null && barImage != null && currentPiece < pieces.Length)
            {
                spriteManagr.SetSprite(pieces[currentPiece]);
            }
        }