//check all the possible outcomes //return a boolean to indicate if round is over public Boolean chkScrs() { Boolean b = false; ResourceCandidate rc; if (!en.IsBust && !pl.IsBust && !en.Stndng && !pl.Stndng) { //alter status string with a message to be displayed status = App.usrName + ": " + pl.CurrScr + " AI: " + en.CurrScr; b = false; } //if enemy has filled up the table, it wins automatically if it has a valid score else if (en.TrnCnt > 8 && en.CurrScr < 21) { rc = ResourceManager.Current.MainResourceMap.GetValue("Resources/lost", ResourceContext.GetForCurrentView()); string lost = rc.ValueAsString; status = lost; en.rndWn(en, this); usrScrSwch(); b = true; } //if user has filled up the table, automatic win if it has a valid score else if (pl.TrnCnt > 8 && pl.CurrScr < 21) { rc = ResourceManager.Current.MainResourceMap.GetValue("Resources/win", ResourceContext.GetForCurrentView()); string win = rc.ValueAsString; status = win; pl.rndWn(en, this); usrScrSwch(); b = true; } //if enemy has gne over 20 else if (en.IsBust) { rc = ResourceManager.Current.MainResourceMap.GetValue("Resources/win", ResourceContext.GetForCurrentView()); string win = rc.ValueAsString; status = win; //user wins pl.rndWn(en, this); usrScrSwch(); b = true; } //if user has gone over 20 else if (pl.IsBust) { rc = ResourceManager.Current.MainResourceMap.GetValue("Resources/bust", ResourceContext.GetForCurrentView()); string bust = rc.ValueAsString; status = bust; //enemy wins en.rndWn(en, this); enScrSwch(); b = true; } //if both are standing else if (en.Stndng && pl.Stndng) { if (en.CurrScr > pl.CurrScr) { //enemy Wins rc = ResourceManager.Current.MainResourceMap.GetValue("Resources/lost", ResourceContext.GetForCurrentView()); string lose = rc.ValueAsString; status = lose; en.rndWn(en, this); enScrSwch(); b = true; } else if (pl.CurrScr > en.CurrScr) { //user wins rc = ResourceManager.Current.MainResourceMap.GetValue("Resources/win", ResourceContext.GetForCurrentView()); string win = rc.ValueAsString; //user wins status = win; pl.rndWn(en, this); usrScrSwch(); b = true; } //tie game else { rc = ResourceManager.Current.MainResourceMap.GetValue("Resources/tie", ResourceContext.GetForCurrentView()); string tie = rc.ValueAsString; //draw status = tie; b = true; } } //tie game if (en.CurrScr == 20 && pl.CurrScr == 20) { rc = ResourceManager.Current.MainResourceMap.GetValue("Resources/tie", ResourceContext.GetForCurrentView()); string tie = rc.ValueAsString; //draw status = tie; b = true; } return(b); }