public void Reset() { EditorOnlyToolSettings = new ToolSettings(); var localBezier = new QuadraticBezier( new Vector3(0.5f, 0f, 0f), new Vector3(0f, 0.5f, 0.5f), new Vector3(0.5f, 1.0f, 0.5f) ); Path = new QuadraticBezierPath(transform, localBezier); }
private bool Safety() { bool safe = true; //~ Fixes first run issues if (settings == null) { targetScript.Reset(); } qdrBezierPath = targetScript.Path; settings = targetScript.EditorOnlyToolSettings; //~ Fixes deleted transform issues if (qdrBezierPath.LocalSpaceTransform == null) { qdrBezierPath.LocalSpaceTransform = null; safe = false; } return safe; }
private void OnEnable() { targetScript = (QuadraticBezierPathComponent)target; qdrBezierPath = targetScript.Path; settings = targetScript.EditorOnlyToolSettings; if (!Safety()) { SceneView.currentDrawingSceneView.ShowNotification(new GUIContent(PathEditorUtility.EditorUnavailable)); return; } }