/// <summary>
        /// This function will run the astar algorithem and tries to find the shortest path.
        /// </summary>
        /// <param name="StartingNode">The starting position in (Array coordinates) of the search path.</param>
        /// <param name="TargetNode">The target or destination position in (Array coordinates) where the search for the path will end at.</param>
        /// <param name="map">Map class.</param>
        /// <param name="DisableDiagonalPathfinding">If true, the A* algorithm will not search the path in diagonal direction.</param>
        /// <param name="WorkerIDNumber">ID number for this worker thread so you can get the results back.</param>
        public AstarThreadWorker(Node StartingNode, Node TargetNode, Map map, bool DisableDiagonalPathfinding, int WorkerIDNumber)
        {
            if (StartingNode.Position.X > map.ArraySize.X || StartingNode.Position.Y > map.ArraySize.Y)
            {
                throw new Exception("StartingNode size cannot be bigger than map array size. Please make sure the StartingNode position is in array coordinates not pixel coordinates.");
            }

            if (TargetNode.Position.X > map.ArraySize.X || TargetNode.Position.Y > map.ArraySize.Y)
            {
                throw new Exception("TargetNode size cannot be bigger than map array size. Please make sure the TargetNode position is in array coordinates not pixel coordinates.");
            }

            this.WorkerIDNumber = WorkerIDNumber;
            astar = new Astar(StartingNode, TargetNode, map, DisableDiagonalPathfinding);
            astar.FindPath();
        }
Exemple #2
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        /// <summary>
        /// This function will run the astar algorithem and tries to find the shortest path.
        /// </summary>
        /// <param name="StartingNode">The starting position in (Array coordinates) of the search path.</param>
        /// <param name="TargetNode">The target or destination position in (Array coordinates) where the search for the path will end at.</param>
        /// <param name="map">Map class.</param>
        /// <param name="DisableDiagonalPathfinding">If true, the A* algorithm will not search the path in diagonal direction.</param>
        /// <param name="WorkerIDNumber">ID number for this worker thread so you can get the results back.</param>
        public AstarThreadWorker(Node StartingNode, Node TargetNode, Game game, SimpleTileLayer layer, bool DisableDiagonalPathfinding, string WorkerIDNumber)
        {
            if (StartingNode.Position.X > layer.MapWidth || StartingNode.Position.Y > layer.MapHeight)
            {
                throw new Exception("StartingNode size cannot be bigger than map array size. Please make sure the StartingNode position is in array coordinates not pixel coordinates.");
            }

            if (TargetNode.Position.X > layer.MapWidth || TargetNode.Position.Y > layer.MapHeight)
            {
                throw new Exception("TargetNode size cannot be bigger than map array size. Please make sure the TargetNode position is in array coordinates not pixel coordinates.");
            }

            this.WorkerIDNumber = WorkerIDNumber;
            astar = new Astar(StartingNode, TargetNode, game, layer, DisableDiagonalPathfinding);
            astar.FindPath(game);
        }