void Start()
        {
            pathControllerScript = GetComponent <FollowPath>();

            //best_error = Mathf.Abs(pathControllerScript.CalculateCTE());

            //StartCoroutine(UpdateTwiddle());
        }
        void Start()
        {
            //Move the center of mass down
            Rigidbody carRB = GetComponent <Rigidbody>();

            carRB.centerOfMass = carRB.centerOfMass - new Vector3(0f, 0.8f, 0f);

            PIDScript = GetComponent <PIDController>();

            carData = GetComponent <CarData>();

            followPathScript = GetComponent <FollowPath>();
        }