public static float IntersectionFactorRay(Int3 start1, Int3 end1, Int3 start2, Int3 end2) { return(VectorMath.LineRayIntersectionFactorXZ(start1, end1, start2, end2)); }
public static float IntersectionFactorRay(Int3 start1, Int3 end1, Int3 start2, Int3 end2) { return(VectorMath.LineRayIntersectionFactorXZ(start1, end1, start2, end2)); }