Exemple #1
0
    private void Start()
    {
        photonview = this.transform.GetChild(0).GetComponent <PhotonView>();

        PlayerObj.SetActive(true);
        //rvocontroller = GetComponentInChildren<Pathfinding.RVO.RVOController>();
        seeker             = GetComponentInChildren <Pathfinding.Seeker>();
        aipath             = GetComponentInChildren <Pathfinding.AIPath>();
        funnelmodifier     = GetComponentInChildren <Pathfinding.FunnelModifier>();
        aidestinatonsetter = GetComponentInChildren <Pathfinding.AIDestinationSetter>();
        playermouse        = GetComponentInChildren <PlayerMouse>();
        rigidbody          = GetComponentInChildren <Rigidbody>();
        WarFog             = PlayerObj.GetComponent <FogOfWarEntity>();
        forminimap         = transform.GetChild(2).gameObject;
        astar_target       = transform.GetChild(1).gameObject;
        splatmanager       = transform.GetChild(0).GetChild(0).gameObject;

        rigidbody.isKinematic = true;
        WarFog.enabled        = false;

        if (photonView.isMine)
        {
            PlayerObj.name = gameObject.name + "_" + PhotonNetwork.player.NickName;
        }
        else
        {
            PlayerObj.name = gameObject.name + photonView.owner.NickName;
        }

        SceneManager.activeSceneChanged += SceneLoaded;

        DontDestroyOnLoad(this);
    }
Exemple #2
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    //private float retreatDistance = minimalDistance; //Дистанция отступления

    //public GameObject deathEffect;

    void Start()
    {
        rb = GetComponent <Rigidbody2D>();
        _animatorController = GetComponent <Animator>();

        myNewPosition = new Vector3(transform.position.x, transform.position.y, transform.position.z); //myStartPosition (myStartPosition = new Vector3(transform.position.x, transform.position.y, transform.position.z));
        target        = GameObject.FindGameObjectWithTag("Player").GetComponent <Transform>();
        maxHealth     = health;
        movementSpeed = startMovementSpeed;

        if (spellSummon != null || spell_1 != null || spell_2 != null)
        {
            specialEffect = GetComponent <SpecialEffect>();
        }
        AILerp      = this.GetComponent <Pathfinding.AILerp>();
        Seeker      = this.GetComponent <Pathfinding.Seeker>();
        EnemyAIDest = this.GetComponent <Pathfinding.EnemyAIDest>();

        elementsAndEffects = this.GetComponent <ElementsAndEffects>();
        //Для WalkingAndWander
        //waitTime = startWaitTime;
        //minX = transform.position.x - walkingRange;
        //maxX = transform.position.x + walkingRange;
        //minY = transform.position.y - walkingRange;
        //maxY = transform.position.y + walkingRange;
    }
Exemple #3
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    private void ScanForTarget()
    {
        Collider2D[] colliders = Physics2D.OverlapCircleAll(transform.position, range);
        if (colliders.Length > 0)
        {
            GameObject HighestPriority = null;      // priority is based on the lowest amount of nodes left to travel.
            int        LowestValue     = 99999;     // amount of nodes that should be impossible to reach
            foreach (Collider2D collider in colliders)
            {
                if (collider.CompareTag("Enemy"))       // all enemies should have a pathfinder.seeker component.
                {
                    Pathfinding.Seeker TestEnemy = collider.GetComponent <Pathfinding.Seeker>();
                    if (LowestValue >= TestEnemy.RetreivePriority())
                    {
                        LowestValue     = TestEnemy.RetreivePriority();
                        HighestPriority = collider.gameObject;
                    }
                }
            }

            target = HighestPriority;
        }
    }
Exemple #4
0
    // Start is called before the first frame update
    void Start()
    {
        // States init
        normal       = new NormalState();
        faster       = new FasterState();
        stronger     = new StrongerState();
        berzerk      = new BerzerkState();
        secondPeriod = new SecondPeriodState();

        // Stats init
        speed = Stats.BossStat.Speed;
        life  = Stats.BossStat.MaxHP;

        // AI init
        target            = GameObject.Find("Player").transform;
        seeker            = GetComponent <Pathfinding.Seeker>();
        rb                = GetComponent <Rigidbody2D>();
        groundCheckRadius = 0.25f;
        collisionLayer    = LayerMask.GetMask("Foundation");
        enemyGFX          = this.transform;

        InvokeRepeating("UpdatePath", 0f, 0.5f);

        // As the boss stats are updated widely during the fight we reset them at the begining
        //Stats.BossStat.ResetStat();
        // The first two bosses appear in their normal state
        if (Stats.BossStat.Level < 2)
        {
            stateMachine.Initialize(normal);
        }
        // All the other bosses do more damage on start
        else
        {
            stateMachine.Initialize(stronger);
        }
    }
Exemple #5
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        /** Use this for initialization.
         *
         * \param s Optionally provide in order to take tag penalties into account. May be null if you do not use a Seeker\
         * \param p Path to follow
         * \param mergePartEndpoints If true, then adjacent parts that the path is split up in will
         * try to use the same start/end points. For example when using a link on a navmesh graph
         * Instead of first following the path to the center of the node where the link is and then
         * follow the link, the path will be adjusted to go to the exact point where the link starts
         * which usually makes more sense.
         * \param simplificationMode The path can optionally be simplified. This can be a bit expensive for long paths.
         */
        public void Initialize(Seeker s, Path p, bool mergePartEndpoints, RichFunnel.FunnelSimplification simplificationMode)
        {
            if (p.error)
            {
                throw new System.ArgumentException("Path has an error");
            }

            List <GraphNode> nodes = p.path;

            if (nodes.Count == 0)
            {
                throw new System.ArgumentException("Path traverses no nodes");
            }

            seeker = s;
            // Release objects back to object pool
            // Yeah, I know, it's casting... but this won't be called much
            for (int i = 0; i < parts.Count; i++)
            {
                if (parts[i] is RichFunnel)
                {
                    ObjectPool <RichFunnel> .Release(parts[i] as RichFunnel);
                }
                else if (parts[i] is RichSpecial)
                {
                    ObjectPool <RichSpecial> .Release(parts[i] as RichSpecial);
                }
            }

            parts.Clear();
            currentPart = 0;

            // Initialize new

            //Break path into parts
            for (int i = 0; i < nodes.Count; i++)
            {
                if (nodes[i] is TriangleMeshNode)
                {
                    var        graph = AstarData.GetGraph(nodes[i]);
                    RichFunnel f     = ObjectPool <RichFunnel> .Claim().Initialize(this, graph);

                    f.funnelSimplificationMode = simplificationMode;

                    int  sIndex            = i;
                    uint currentGraphIndex = nodes[sIndex].GraphIndex;


                    for (; i < nodes.Count; i++)
                    {
                        if (nodes[i].GraphIndex != currentGraphIndex && !(nodes[i] is NodeLink3Node))
                        {
                            break;
                        }
                    }
                    i--;

                    if (sIndex == 0)
                    {
                        f.exactStart = p.vectorPath[0];
                    }
                    else
                    {
                        f.exactStart = (Vector3)nodes[mergePartEndpoints ? sIndex - 1 : sIndex].position;
                    }

                    if (i == nodes.Count - 1)
                    {
                        f.exactEnd = p.vectorPath[p.vectorPath.Count - 1];
                    }
                    else
                    {
                        f.exactEnd = (Vector3)nodes[mergePartEndpoints ? i + 1 : i].position;
                    }

                    f.BuildFunnelCorridor(nodes, sIndex, i);

                    parts.Add(f);
                }
                else if (NodeLink2.GetNodeLink(nodes[i]) != null)
                {
                    NodeLink2 nl = NodeLink2.GetNodeLink(nodes[i]);

                    int  sIndex            = i;
                    uint currentGraphIndex = nodes[sIndex].GraphIndex;

                    for (i++; i < nodes.Count; i++)
                    {
                        if (nodes[i].GraphIndex != currentGraphIndex)
                        {
                            break;
                        }
                    }
                    i--;

                    if (i - sIndex > 1)
                    {
                        throw new System.Exception("NodeLink2 path length greater than two (2) nodes. " + (i - sIndex));
                    }
                    else if (i - sIndex == 0)
                    {
                        //Just continue, it might be the case that a NodeLink was the closest node
                        continue;
                    }

                    RichSpecial rps = ObjectPool <RichSpecial> .Claim().Initialize(nl, nodes[sIndex]);

                    parts.Add(rps);
                }
            }
        }
Exemple #6
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        // Token: 0x06002140 RID: 8512 RVA: 0x001890A0 File Offset: 0x001872A0
        public void Initialize(Seeker seeker, Path path, bool mergePartEndpoints, bool simplificationMode)
        {
            if (path.error)
            {
                throw new ArgumentException("Path has an error");
            }
            List <GraphNode> path2 = path.path;

            if (path2.Count == 0)
            {
                throw new ArgumentException("Path traverses no nodes");
            }
            this.seeker = seeker;
            for (int i = 0; i < this.parts.Count; i++)
            {
                RichFunnel  richFunnel  = this.parts[i] as RichFunnel;
                RichSpecial richSpecial = this.parts[i] as RichSpecial;
                if (richFunnel != null)
                {
                    ObjectPool <RichFunnel> .Release(ref richFunnel);
                }
                else if (richSpecial != null)
                {
                    ObjectPool <RichSpecial> .Release(ref richSpecial);
                }
            }
            this.Clear();
            this.Endpoint = path.vectorPath[path.vectorPath.Count - 1];
            for (int j = 0; j < path2.Count; j++)
            {
                if (path2[j] is TriangleMeshNode)
                {
                    NavmeshBase navmeshBase = AstarData.GetGraph(path2[j]) as NavmeshBase;
                    if (navmeshBase == null)
                    {
                        throw new Exception("Found a TriangleMeshNode that was not in a NavmeshBase graph");
                    }
                    RichFunnel richFunnel2 = ObjectPool <RichFunnel> .Claim().Initialize(this, navmeshBase);

                    richFunnel2.funnelSimplification = simplificationMode;
                    int  num        = j;
                    uint graphIndex = path2[num].GraphIndex;
                    while (j < path2.Count && (path2[j].GraphIndex == graphIndex || path2[j] is NodeLink3Node))
                    {
                        j++;
                    }
                    j--;
                    if (num == 0)
                    {
                        richFunnel2.exactStart = path.vectorPath[0];
                    }
                    else
                    {
                        richFunnel2.exactStart = (Vector3)path2[mergePartEndpoints ? (num - 1) : num].position;
                    }
                    if (j == path2.Count - 1)
                    {
                        richFunnel2.exactEnd = path.vectorPath[path.vectorPath.Count - 1];
                    }
                    else
                    {
                        richFunnel2.exactEnd = (Vector3)path2[mergePartEndpoints ? (j + 1) : j].position;
                    }
                    richFunnel2.BuildFunnelCorridor(path2, num, j);
                    this.parts.Add(richFunnel2);
                }
                else if (NodeLink2.GetNodeLink(path2[j]) != null)
                {
                    NodeLink2 nodeLink    = NodeLink2.GetNodeLink(path2[j]);
                    int       num2        = j;
                    uint      graphIndex2 = path2[num2].GraphIndex;
                    j++;
                    while (j < path2.Count && path2[j].GraphIndex == graphIndex2)
                    {
                        j++;
                    }
                    j--;
                    if (j - num2 > 1)
                    {
                        throw new Exception("NodeLink2 path length greater than two (2) nodes. " + (j - num2));
                    }
                    if (j - num2 != 0)
                    {
                        RichSpecial item = ObjectPool <RichSpecial> .Claim().Initialize(nodeLink, path2[num2]);

                        this.parts.Add(item);
                    }
                }
            }
        }
Exemple #7
0
        // Token: 0x06000033 RID: 51 RVA: 0x0000417C File Offset: 0x0000257C
        public void Initialize(Seeker s, Path p, bool mergePartEndpoints, RichFunnel.FunnelSimplification simplificationMode)
        {
            if (p.error)
            {
                throw new ArgumentException("Path has an error");
            }
            List <GraphNode> path = p.path;

            if (path.Count == 0)
            {
                throw new ArgumentException("Path traverses no nodes");
            }
            this.seeker = s;
            for (int i = 0; i < this.parts.Count; i++)
            {
                if (this.parts[i] is RichFunnel)
                {
                    ObjectPool <RichFunnel> .Release(this.parts[i] as RichFunnel);
                }
                else if (this.parts[i] is RichSpecial)
                {
                    ObjectPool <RichSpecial> .Release(this.parts[i] as RichSpecial);
                }
            }
            this.parts.Clear();
            this.currentPart = 0;
            for (int j = 0; j < path.Count; j++)
            {
                if (path[j] is TriangleMeshNode)
                {
                    IFunnelGraph graph      = AstarData.GetGraph(path[j]) as IFunnelGraph;
                    RichFunnel   richFunnel = ObjectPool <RichFunnel> .Claim().Initialize(this, graph);

                    richFunnel.funnelSimplificationMode = simplificationMode;
                    int  num        = j;
                    uint graphIndex = path[num].GraphIndex;
                    while (j < path.Count)
                    {
                        if (path[j].GraphIndex != graphIndex && !(path[j] is NodeLink3Node))
                        {
                            break;
                        }
                        j++;
                    }
                    j--;
                    if (num == 0)
                    {
                        richFunnel.exactStart = p.vectorPath[0];
                    }
                    else if (mergePartEndpoints)
                    {
                        richFunnel.exactStart = (Vector3)path[num - 1].position;
                    }
                    else
                    {
                        richFunnel.exactStart = (Vector3)path[num].position;
                    }
                    if (j == path.Count - 1)
                    {
                        richFunnel.exactEnd = p.vectorPath[p.vectorPath.Count - 1];
                    }
                    else if (mergePartEndpoints)
                    {
                        richFunnel.exactEnd = (Vector3)path[j + 1].position;
                    }
                    else
                    {
                        richFunnel.exactEnd = (Vector3)path[j].position;
                    }
                    richFunnel.BuildFunnelCorridor(path, num, j);
                    this.parts.Add(richFunnel);
                }
                else if (path[j] != null && NodeLink2.GetNodeLink(path[j]) != null)
                {
                    NodeLink2 nodeLink    = NodeLink2.GetNodeLink(path[j]);
                    int       num2        = j;
                    uint      graphIndex2 = path[num2].GraphIndex;
                    for (j++; j < path.Count; j++)
                    {
                        if (path[j].GraphIndex != graphIndex2)
                        {
                            break;
                        }
                    }
                    j--;
                    if (j - num2 > 1)
                    {
                        throw new Exception("NodeLink2 path length greater than two (2) nodes. " + (j - num2));
                    }
                    if (j - num2 != 0)
                    {
                        RichSpecial item = ObjectPool <RichSpecial> .Claim().Initialize(nodeLink, path[num2]);

                        this.parts.Add(item);
                    }
                }
            }
        }
 public PathfindingStalkerAi(PlayerView view, PathfindingStalkerAiModel model, Seeker seeker, Transform target)
 {
     _view   = view != null ? view : throw new ArgumentNullException(nameof(view));
     _model  = model != null ? model : throw new ArgumentNullException(nameof(model));
     _seeker = seeker != null ? seeker : throw new ArgumentNullException(nameof(seeker));
     _target = target != null ? target : throw new ArgumentNullException(nameof(target));
 }
Exemple #9
0
        /// <summary>Use this for initialization.</summary>
        /// <param name="seeker">Optionally provide in order to take tag penalties into account. May be null if you do not use a Seeker\</param>
        /// <param name="path">Path to follow</param>
        /// <param name="mergePartEndpoints">If true, then adjacent parts that the path is split up in will
        /// try to use the same start/end points. For example when using a link on a navmesh graph
        /// Instead of first following the path to the center of the node where the link is and then
        /// follow the link, the path will be adjusted to go to the exact point where the link starts
        /// which usually makes more sense.</param>
        /// <param name="simplificationMode">The path can optionally be simplified. This can be a bit expensive for long paths.</param>
        public void Initialize(Seeker seeker, Path path, bool mergePartEndpoints, bool simplificationMode)
        {
            if (path.error)
            {
                throw new System.ArgumentException("Path has an error");
            }

            List <GraphNode> nodes = path.path;

            if (nodes.Count == 0)
            {
                throw new System.ArgumentException("Path traverses no nodes");
            }

            this.seeker = seeker;
            // Release objects back to object pool
            // Yeah, I know, it's casting... but this won't be called much
            for (int i = 0; i < parts.Count; i++)
            {
                var funnelPart  = parts[i] as RichFunnel;
                var specialPart = parts[i] as RichSpecial;
                if (funnelPart != null)
                {
                    ObjectPool <RichFunnel> .Release(ref funnelPart);
                }
                else if (specialPart != null)
                {
                    ObjectPool <RichSpecial> .Release(ref specialPart);
                }
            }

            Clear();

            // Initialize new
            Endpoint = path.vectorPath[path.vectorPath.Count - 1];

            //Break path into parts
            for (int i = 0; i < nodes.Count; i++)
            {
                if (nodes[i] is TriangleMeshNode)
                {
                    var graph = AstarData.GetGraph(nodes[i]) as NavmeshBase;
                    if (graph == null)
                    {
                        throw new System.Exception("Found a TriangleMeshNode that was not in a NavmeshBase graph");
                    }

                    RichFunnel f = ObjectPool <RichFunnel> .Claim().Initialize(this, graph);

                    f.funnelSimplification = simplificationMode;

                    int  sIndex            = i;
                    uint currentGraphIndex = nodes[sIndex].GraphIndex;


                    for (; i < nodes.Count; i++)
                    {
                        if (nodes[i].GraphIndex != currentGraphIndex && !(nodes[i] is NodeLink3Node))
                        {
                            break;
                        }
                    }
                    i--;

                    if (sIndex == 0)
                    {
                        f.exactStart = path.vectorPath[0];
                    }
                    else
                    {
                        f.exactStart = (Vector3)nodes[mergePartEndpoints ? sIndex - 1 : sIndex].position;
                    }

                    if (i == nodes.Count - 1)
                    {
                        f.exactEnd = path.vectorPath[path.vectorPath.Count - 1];
                    }
                    else
                    {
                        f.exactEnd = (Vector3)nodes[mergePartEndpoints ? i + 1 : i].position;
                    }

                    f.BuildFunnelCorridor(nodes, sIndex, i);

                    parts.Add(f);
                }
                else if (NodeLink2.GetNodeLink(nodes[i]) != null)
                {
                    NodeLink2 nl = NodeLink2.GetNodeLink(nodes[i]);

                    int  sIndex            = i;
                    uint currentGraphIndex = nodes[sIndex].GraphIndex;

                    for (i++; i < nodes.Count; i++)
                    {
                        if (nodes[i].GraphIndex != currentGraphIndex)
                        {
                            break;
                        }
                    }
                    i--;

                    if (i - sIndex > 1)
                    {
                        throw new System.Exception("NodeLink2 path length greater than two (2) nodes. " + (i - sIndex));
                    }
                    else if (i - sIndex == 0)
                    {
                        //Just continue, it might be the case that a NodeLink was the closest node
                        continue;
                    }

                    RichSpecial rps = ObjectPool <RichSpecial> .Claim().Initialize(nl, nodes[sIndex]);

                    parts.Add(rps);
                }
                else if (!(nodes[i] is PointNode))
                {
                    // Some other graph type which we do not have support for
                    throw new System.InvalidOperationException("The RichAI movment script can only be used on recast/navmesh graphs. A node of type " + nodes[i].GetType().Name + " was in the path.");
                }
            }
        }
Exemple #10
0
 // Start is called before the first frame update
 private void Start()
 {
     seeker = GetComponent <Seeker>();
 }
Exemple #11
0
        public void Initialize(Seeker s, Path p, bool mergePartEndpoints, RichFunnel.FunnelSimplification simplificationMode)
        {
            if (p.error)
            {
                throw new ArgumentException("Path has an error");
            }
            List <GraphNode> path = p.path;

            if (path.Count == 0)
            {
                throw new ArgumentException("Path traverses no nodes");
            }
            this.seeker = s;
            for (int i = 0; i < this.parts.Count; i++)
            {
                RichFunnel  funnel  = this.parts[i] as RichFunnel;
                RichSpecial special = this.parts[i] as RichSpecial;
                if (funnel != null)
                {
                    Pathfinding.Util.ObjectPool <RichFunnel> .Release(ref funnel);
                }
                else if (special != null)
                {
                    Pathfinding.Util.ObjectPool <RichSpecial> .Release(ref special);
                }
            }
            this.parts.Clear();
            this.currentPart = 0;
            for (int j = 0; j < path.Count; j++)
            {
                if (path[j] is TriangleMeshNode)
                {
                    NavGraph   graph = AstarData.GetGraph(path[j]);
                    RichFunnel item  = Pathfinding.Util.ObjectPool <RichFunnel> .Claim().Initialize(this, graph);

                    item.funnelSimplificationMode = simplificationMode;
                    int  start      = j;
                    uint graphIndex = path[start].GraphIndex;
                    while (j < path.Count)
                    {
                        if ((path[j].GraphIndex != graphIndex) && !(path[j] is NodeLink3Node))
                        {
                            break;
                        }
                        j++;
                    }
                    j--;
                    if (start == 0)
                    {
                        item.exactStart = p.vectorPath[0];
                    }
                    else
                    {
                        item.exactStart = (Vector3)path[!mergePartEndpoints ? start : (start - 1)].position;
                    }
                    if (j == (path.Count - 1))
                    {
                        item.exactEnd = p.vectorPath[p.vectorPath.Count - 1];
                    }
                    else
                    {
                        item.exactEnd = (Vector3)path[!mergePartEndpoints ? j : (j + 1)].position;
                    }
                    item.BuildFunnelCorridor(path, start, j);
                    this.parts.Add(item);
                    continue;
                }
                if (NodeLink2.GetNodeLink(path[j]) != null)
                {
                    NodeLink2 nodeLink = NodeLink2.GetNodeLink(path[j]);
                    int       num5     = j;
                    uint      num6     = path[num5].GraphIndex;
                    j++;
                    while (j < path.Count)
                    {
                        if (path[j].GraphIndex != num6)
                        {
                            break;
                        }
                        j++;
                    }
                    j--;
                    if ((j - num5) > 1)
                    {
                        throw new Exception("NodeLink2 path length greater than two (2) nodes. " + (j - num5));
                    }
                    if ((j - num5) != 0)
                    {
                        RichSpecial special2 = Pathfinding.Util.ObjectPool <RichSpecial> .Claim().Initialize(nodeLink, path[num5]);

                        this.parts.Add(special2);
                    }
                }
            }
        }