public void Apply(bool forceNewCheck) { NNConstraint none = NNConstraint.None; none.distanceXZ = true; int graphIndex = (int)this.startNode.GraphIndex; none.graphMask = ~(((int)1) << graphIndex); bool flag = true; NNInfo nearest = AstarPath.active.GetNearest(this.StartTransform.position, none); flag &= (nearest.node == this.connectedNode1) && (nearest.node != null); this.connectedNode1 = nearest.node as MeshNode; this.clamped1 = nearest.position; if (this.connectedNode1 != null) { Debug.DrawRay((Vector3)this.connectedNode1.position, (Vector3)(Vector3.up * 5f), Color.red); } NNInfo info2 = AstarPath.active.GetNearest(this.EndTransform.position, none); flag &= (info2.node == this.connectedNode2) && (info2.node != null); this.connectedNode2 = info2.node as MeshNode; this.clamped2 = info2.position; if (this.connectedNode2 != null) { Debug.DrawRay((Vector3)this.connectedNode2.position, (Vector3)(Vector3.up * 5f), Color.cyan); } if ((this.connectedNode2 != null) && (this.connectedNode1 != null)) { this.startNode.SetPosition((Int3)this.StartTransform.position); this.endNode.SetPosition((Int3)this.EndTransform.position); if (!flag || forceNewCheck) { this.RemoveConnections(this.startNode); this.RemoveConnections(this.endNode); Int3 num12 = (Int3)(this.StartTransform.position - this.EndTransform.position); uint cost = (uint)Mathf.RoundToInt(num12.costMagnitude * this.costFactor); this.startNode.AddConnection(this.endNode, cost); this.endNode.AddConnection(this.startNode, cost); Int3 rhs = this.connectedNode2.position - this.connectedNode1.position; for (int i = 0; i < this.connectedNode1.GetVertexCount(); i++) { Int3 vertex = this.connectedNode1.GetVertex(i); Int3 lineEnd = this.connectedNode1.GetVertex((i + 1) % this.connectedNode1.GetVertexCount()); Int3 num13 = lineEnd - vertex; if (Int3.DotLong(num13.Normal2D(), rhs) <= 0L) { for (int j = 0; j < this.connectedNode2.GetVertexCount(); j++) { Int3 point = this.connectedNode2.GetVertex(j); Int3 num9 = this.connectedNode2.GetVertex((j + 1) % this.connectedNode2.GetVertexCount()); Int3 num14 = num9 - point; if ((Int3.DotLong(num14.Normal2D(), rhs) >= 0L) && (Int3.Angle(num9 - point, lineEnd - vertex) > 2.9670598109563189)) { float num10 = 0f; float num11 = 1f; num11 = Math.Min(num11, VectorMath.ClosestPointOnLineFactor(vertex, lineEnd, point)); num10 = Math.Max(num10, VectorMath.ClosestPointOnLineFactor(vertex, lineEnd, num9)); if (num11 >= num10) { Vector3 vector = ((Vector3)(((Vector3)(lineEnd - vertex)) * num10)) + ((Vector3)vertex); Vector3 vector2 = ((Vector3)(((Vector3)(lineEnd - vertex)) * num11)) + ((Vector3)vertex); this.startNode.portalA = vector; this.startNode.portalB = vector2; this.endNode.portalA = vector2; this.endNode.portalB = vector; Int3 num15 = (Int3)(this.clamped1 - this.StartTransform.position); this.connectedNode1.AddConnection(this.startNode, (uint)Mathf.RoundToInt(num15.costMagnitude * this.costFactor)); Int3 num16 = (Int3)(this.clamped2 - this.EndTransform.position); this.connectedNode2.AddConnection(this.endNode, (uint)Mathf.RoundToInt(num16.costMagnitude * this.costFactor)); Int3 num17 = (Int3)(this.clamped1 - this.StartTransform.position); this.startNode.AddConnection(this.connectedNode1, (uint)Mathf.RoundToInt(num17.costMagnitude * this.costFactor)); Int3 num18 = (Int3)(this.clamped2 - this.EndTransform.position); this.endNode.AddConnection(this.connectedNode2, (uint)Mathf.RoundToInt(num18.costMagnitude * this.costFactor)); return; } Debug.LogError(string.Concat(new object[] { "Wait wut!? ", num10, " ", num11, " ", vertex, " ", lineEnd, " ", point, " ", num9, "\nTODO, fix this error" })); } } } } } } }