/** Initializes the NodeRunData for calculation of the specified path. * Called by core pathfinding functions just before starting to calculate a path. */ public void Initialize(Path p) { path = p; pathID = p.pathID; //Resets the binary heap, don't clear everything because that takes an awful lot of time, instead we can just change the numberOfItems in it (which is just an int) //Binary heaps are just like a standard array but are always sorted so the node with the lowest F value can be retrieved faster open.Clear(); }
public void InitializeForPath(Path p) { pathID = p.pathID; heap.Clear(); }