// Create a text file by flooding Dijkstra's for every cell. public void Calculate(Level level) { int firstTile = level.tiles[0][0]; level.tiles[0][0] = 1; Dijkstra dijkstra = new Dijkstra(level); AiBotSimple bot = new AiBotSimple(0,0); Player player = new Player(level.GridSizeX-1, level.GridSizeY-1); Coord2 current = new Coord2(-1, -1); dijkstra.Build(level, bot, player); StreamWriter writer = new StreamWriter("precompute.txt", true); for (int x = 0; x < level.GridSize; x++) { for (int y = 0; y < level.GridSize; y++) { for (int i = 0; i < level.GridSize; i++) { for (int j = 0; j < level.GridSize; j++) { if (new Coord2(i, j) == player.GridPosition) writer.Write(0); else if (level.ValidPosition(new Coord2(i, j)) && dijkstra.cost[i,j].ToString() != "2.147484E+09") writer.Write(dijkstra.cost[i, j].ToString()); else writer.Write("-"); string tab = "\t"; writer.Write(tab); } } writer.WriteLine(); bot = new AiBotSimple(x, y); player = new Player(0, 0); dijkstra = new Dijkstra(level); dijkstra.Build(level, bot, player); } } writer.Close(); level.tiles[0][0] = firstTile; }
public Game1() { //constructor graphics = new GraphicsDeviceManager(this); graphics.PreferredBackBufferHeight = BackBufferHeight; graphics.PreferredBackBufferWidth = BackBufferWidth; Window.Title = "Pathfinder"; Content.RootDirectory = "Content"; this.IsMouseVisible = true; this.IsFixedTimeStep = false; elapsedTime = 0; frameCounter = 0; FPS = 60; mouseState = Mouse.GetState(); lastMouseState = mouseState; mouseClickPos = new Coord2(-1, -1); scrollOffset = Vector2.Zero; textColour = Color.BlueViolet; //set frame rate TargetElapsedTime = TimeSpan.FromTicks(TimeSpan.TicksPerSecond / TargetFrameRate); //load level map level = new Level(); string mapName = mapNumber.ToString(); //mapName = "eighty"; level.Loadmap("Content/" + mapName + ".txt"); //instantiate bot and player objects BackBufferWidth = level.gridSquareSize * level.GridSizeX; BackBufferHeight = level.GridSizeY * level.GridSquareSize; graphics.PreferredBackBufferHeight = BackBufferHeight; graphics.PreferredBackBufferWidth = BackBufferWidth; graphics.ApplyChanges(); graphics.GraphicsDevice.Reset(); SetCharacters(); //bots = new List<AiBotBase>(); #if ASTARTEST string heuristic = "Euclidean"; StreamWriter r = new StreamWriter("astarTest-" + mapName + "-" + heuristic + ".txt"); r.WriteLine("A Star Test values with " + heuristic); r.WriteLine("Map size: {0}x{1}", level.GridSizeX, level.GridSizeY); r.WriteLine("Times per build, in ms"); AStar aStar = new AStar(level); aStar = new AStar(level); Stopwatch timer = new Stopwatch(); Coord2 start = new Coord2(1, 1); Coord2 end = new Coord2(level.GridSizeX-1, level.GridSizeY-1); for (int i = 0; i < 1000; i++) { timer.Restart(); aStar.Build(level, start, end, false, heuristic); timer.Stop(); r.WriteLine("{0:N3}", timer.Elapsed.TotalMilliseconds); } r.Close(); #endif #if DIJKSTRASTEST StreamWriter r = new StreamWriter("dijkstrasTest-" + mapName + ".txt"); string mapDescription = ""; r.WriteLine("Dijkstra's Test values"); r.WriteLine("Map size: {0}x{1}", level.GridSizeX, level.GridSizeY); r.WriteLine(mapDescription); r.WriteLine("Times per build, in ms"); Dijkstra dijkstras = new Dijkstra(level); dijkstras = new Dijkstra(level); Stopwatch timer = new Stopwatch(); AiBotAlgorithm bot = new AiBotAlgorithm(1, 1); Player player = new Player(level.GridSizeX - 1, level.GridSizeY - 1); for (int i = 0; i < 1000; i++) { timer.Restart(); dijkstras.Build(level, bot, player); timer.Stop(); r.WriteLine("{0:N3}", timer.Elapsed.TotalMilliseconds); } r.Close(); #endif #if PRECOMPUTETEST StreamWriter r = new StreamWriter("precomputeTest-" + mapName + ".txt"); string mapDescription = ""; r.WriteLine("Precompute's Test values"); r.WriteLine("Map size: {0}x{1}", level.GridSizeX, level.GridSizeY); r.WriteLine(mapDescription); r.WriteLine("Times per build, in ms"); Precompute precompute = new Precompute(mapName); precompute = new Precompute(mapName); Stopwatch timer = new Stopwatch(); AiBotAlgorithm bot = new AiBotAlgorithm(1, 1); Player player = new Player(level.GridSizeX - 1, level.GridSizeY - 1); for (int i = 0; i < 1; i++) { timer.Restart(); precompute.Calculate(level); timer.Stop(); r.WriteLine("{0:N3}", timer.Elapsed.TotalMilliseconds); } r.Close(); #endif }