public override void OnConnectAddOutput(Shadow shadow)
 {
     if (GetOutputs().Count > 1) {
         Common.ErrorMessage("Incorrectly adding more than one output to a Call SubDialog");
         // get busy cursor without this
         shadow.SelectShape();
     }
 }
 public override void OnConnectAddOutput(Shadow shadow)
 {
     if (GetOutputs().Count > 1)
     {
         Common.ErrorMessage("Incorrectly adding more than one output to a Call SubDialog");
         // get busy cursor without this
         shadow.SelectShape();
     }
 }
Exemple #3
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 public override void OnConnectAddOutput(Shadow shadow)
 {
     if (GetInputs().Count > 0)
     {
         Common.ErrorMessage("Incorrectly adding output to an Off Page Reference that has inputs");
         // get busy cursor without this
         shadow.SelectShape();
     }
 }
 override public void OnShapeDoubleClick()
 {
     if (shape.Text.Length == 0)
     {
         OnShapeProperties();
     }
     else
     {
         Shadow shadow = PathMaker.LookupShadowByUID(GetSubDialogUID());
         if (shadow != null)
         {
             shadow.SelectShape();
         }
     }
 }
 public override void OnConnectAddOutput(Shadow shadow)
 {
     Common.ErrorMessage("Incorrectly adding output to a Hang up");
     // get busy cursor without this
     shadow.SelectShape();
 }
 public override void OnConnectAddInput(Shadow shadow)
 {
     Common.ErrorMessage("Incorrectly adding input to Start");
     // get busy cursor without this
     shadow.SelectShape();
 }
 public override void OnConnectAddOutput(Shadow shadow)
 {
     if (GetInputs().Count > 0) {
         Common.ErrorMessage("Incorrectly adding output to an Off Page Reference that has inputs");
         // get busy cursor without this
         shadow.SelectShape();
     }
 }
 public override void OnConnectAddOutput(Shadow shadow)
 {
     Common.ErrorMessage("Incorrectly adding output to an Outgoing On Page Reference");
     // get busy cursor without this
     shadow.SelectShape();
 }
Exemple #9
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 public override void OnConnectAddInput(Shadow shadow)
 {
     Common.ErrorMessage("Incorrectly adding input to an Incoming On Page Reference");
     // get busy cursor without this
     shadow.SelectShape();
 }