Exemple #1
0
 public ToonControl(MainForm mf, Dictionary <string, EliteAPI> chars, EliteAPI api)
 {
     InitializeComponent();
     Character = new Character(mf.Logger, this, chars, api);
     TargetComboBox.SelectedIndex = 0;
     FFxiNAV    = new FFXINAV();
     Waypoints  = new List <position_t>();
     TestWorker = new BackgroundWorker();
     TestWorker.WorkerSupportsCancellation        = true;
     TestWorker.WorkerReportsProgress             = true;
     backgroundWorker1.WorkerSupportsCancellation = true;
     backgroundWorker1.WorkerReportsProgress      = true;
     Ppoint             = new PointsOfInterest();
     TestWorker.DoWork += TestWorker_DoWork;
     Posi = new position_t();
     KeepMovingStartPosi = new position_t();
 }
Exemple #2
0
        public unsafe void TryGetWaypoints()
        {
            waypoints.Clear();
            WPz.Clear();
            WPx.Clear();
            if (pathpoints() > 0)
            {
                double *items;
                int     itemsCount;

                using (FFXINAV.Get_m_points_XWrapper(out items, out itemsCount))
                {
                    for (int i = 0; i < itemsCount; i++)
                    {
                        WPx.Add(ToSingle(items[i]));
                    }
                }
            }
            if (pathpoints() > 0)
            {
                double *items2;
                int     itemsCount2;

                using (FFXINAV.Get_m_points_ZWrapper(out items2, out itemsCount2))
                {
                    for (int i = 0; i < itemsCount2; i++)
                    {
                        WPz.Add(ToSingle(items2[i]));
                    }
                }
            }

            if (WPx.Count > 0 && WPz.Count > 0)
            {
                for (var i = 0; i < pathpoints(); i++)
                {
                    x = WPx[i]; z = WPz[i];
                    var position = new position_t {
                        X = x, Z = z
                    };
                    waypoints.Add(position);
                }
            }
        }