Exemple #1
0
 public TwoHDude(int inHP, int inToHitMod, DiceExpression inAttackExpression, int inAC, StreamWriter inLogFile)
 {
     logFile          = inLogFile;
     HP               = inHP;
     InitialHP        = inHP;
     ToHitMod         = inToHitMod;
     AttackExpression = inAttackExpression;
     AC               = inAC;
 }
        private void Button_Click(object sender, RoutedEventArgs e)
        {
            int CommonACValue = 0;
            int ShieldACValue = 0;
            int SwordAndBoardShieldHardnessValue = 0;
            int SwordAndBoardShieldHPValue       = 0;
            int FighterHPValue     = 0;
            int FighterFightsValue = 0;
            int FighterToHitValue  = 0;
            int sbWins             = 0;
            int twoHandWinds       = 0;
            int brokenBoards       = 0;
            int despUses           = 0;

            if (!Int32.TryParse(CommonAC.Text, out CommonACValue))
            {
                return;
            }
            if (!Int32.TryParse(ShieldAC.Text, out ShieldACValue))
            {
                return;
            }
            if (!Int32.TryParse(SwordAndBoardShield_Hardness.Text, out SwordAndBoardShieldHardnessValue))
            {
                return;
            }
            if (!Int32.TryParse(SwordAndBoardShield_HP.Text, out SwordAndBoardShieldHPValue))
            {
                return;
            }
            if (!Int32.TryParse(FighterHP.Text, out FighterHPValue))
            {
                return;
            }
            if (!Int32.TryParse(FighterFights.Text, out FighterFightsValue))
            {
                return;
            }
            if (!Int32.TryParse(FighterToHit.Text, out FighterToHitValue))
            {
                return;
            }

            using (StreamWriter w = File.CreateText("log.txt"))
            {
                DiceExpression twoHandedDamge = new DiceExpression(TwoHandedDamage.Text);
                twoHandedDamge.GetCalculatedAverage();
                DiceExpression SwordAndBoardDamge = new DiceExpression(SwordAndBoardDam.Text);
                SwordAndBoardDamge.GetCalculatedAverage();

                SwordBoardDude sbDude = new SwordBoardDude(FighterHPValue, FighterToHitValue, SwordAndBoardDamge, CommonACValue, ShieldACValue, SwordAndBoardShieldHPValue, SwordAndBoardShieldHardnessValue, ShieldStrat, w);
                TwoHDude       thDude = new TwoHDude(FighterHPValue, FighterToHitValue, twoHandedDamge, CommonACValue, w);

                for (int loop = 0; loop < FighterFightsValue; loop++)
                {
                    sbDude.Reset();
                    thDude.Reset();

                    while ((sbDude.HP > 0) && (thDude.HP > 0))
                    {
                        if (loop % 2 == 0)
                        {
                            Log("SB attacks=======", w);
                            sbDude.RenewReaction();
                            sbDude.Attack(thDude, 0);
                            sbDude.Attack(thDude, -5);
                            if (sbDude.BrokenShield || ShieldStrat.SelectedIndex == 2)
                            {
                                sbDude.Attack(thDude, -10);
                            }

                            if (thDude.HP > 0)
                            {
                                Log("TH attacks=======", w);
                                thDude.Attack(sbDude, 0);
                                thDude.Attack(sbDude, -5);
                                thDude.Attack(sbDude, -10);
                            }
                        }
                        else
                        {
                            Log("TH attacks=======", w);
                            thDude.Attack(sbDude, 0);
                            thDude.Attack(sbDude, -5);
                            thDude.Attack(sbDude, -10);

                            if (sbDude.HP > 0)
                            {
                                Log("SB attacks=======", w);
                                sbDude.RenewReaction();
                                sbDude.Attack(thDude, 0);
                                sbDude.Attack(thDude, -5);
                                if (sbDude.BrokenShield || ShieldStrat.SelectedIndex == 2)
                                {
                                    sbDude.Attack(thDude, -10);
                                }
                            }
                        }
                    }
                    if (sbDude.HP > 0)
                    {
                        sbWins++;
                        Log("Sword n Board win!<--------", w);
                    }
                    else
                    {
                        twoHandWinds++;
                        Log("Two Handed win!<-----------", w);
                    }
                    Log("TH Hit Points: " + thDude.HP, w);
                    Log("SB Hit Points: " + sbDude.HP, w);
                    Log("SB Shield Hit Points: " + sbDude.CurrentShieldHP, w);
                    Log("SB Desp Shield Uses : " + sbDude.DespShieldUse, w);
                    Log("**************************" + sbDude.DespShieldUse, w);
                    if (sbDude.BrokenShield)
                    {
                        brokenBoards++;
                    }
                    if (sbDude.DespShieldUse > 0)
                    {
                        despUses += sbDude.DespShieldUse;
                    }
                }
                Application.Current.Dispatcher.Invoke(new Action(() => { sbResults.Content = sbWins; }));
                Application.Current.Dispatcher.Invoke(new Action(() => { thResults.Content = twoHandWinds; }));
                Application.Current.Dispatcher.Invoke(new Action(() => { bbResults.Content = brokenBoards; }));
                Application.Current.Dispatcher.Invoke(new Action(() => { duResults.Content = despUses; }));
            }
        }