Exemple #1
0
 internal static UInt32 WrapAndReturnError(UInt32 error, Interop.PARTY_XBL_HANDLE interopHandle, out PARTY_XBL_HANDLE handle)
 {
     if (PartyError.SUCCEEDED(error))
     {
         handle = new PARTY_XBL_HANDLE(interopHandle);
     }
     else
     {
         handle = default(PARTY_XBL_HANDLE);
     }
     return(error);
 }
 unsafe internal static extern UInt32 PartyXblGetChatUsers(
     PARTY_XBL_HANDLE handle,
     out UInt32 chatUserCount,
     out IntPtr chatUsers);
 internal static extern UInt32 PartyXblCleanup(
     PARTY_XBL_HANDLE handle);
 internal static extern UInt32 PartyXblCompleteGetTokenAndSignatureRequest(
     PARTY_XBL_HANDLE handle,
     UInt32 correlationId,
     Byte succeeded,
     Byte[] token,
     Byte[] signature);
 internal static extern UInt32 PartyXblInitialize(
     IntPtr partyHandle,
     Byte[] titleId,
     out PARTY_XBL_HANDLE handle);
 internal static extern UInt32 PartyXblDestroyChatUser(
     PARTY_XBL_HANDLE handle,
     PARTY_XBL_CHAT_USER_HANDLE chatUser);
 internal static extern UInt32 PartyXblGetEntityIdsFromXboxLiveUserIds(
     PARTY_XBL_HANDLE handle,
     UInt32 xboxLiveUserIdCount,
     UInt64[] xboxLiveUserIds,
     PARTY_XBL_CHAT_USER_HANDLE localChatUser,
     IntPtr asyncIdentifier);
 internal static extern UInt32 PartyXblCreateLocalChatUser(
     PARTY_XBL_HANDLE handle,
     UInt64 xboxUserId,
     IntPtr asyncIdentifier,
     out PARTY_XBL_CHAT_USER_HANDLE localXboxLiveUser);
 unsafe internal static extern UInt32 PartyXblStartProcessingStateChanges(
     PARTY_XBL_HANDLE handle,
     out UInt32 stateChangeCount,
     out IntPtr stateChanges);
 unsafe internal static extern UInt32 PartyXblFinishProcessingStateChanges(
     PARTY_XBL_HANDLE handle,
     UInt32 stateChangeCount,
     IntPtr stateChanges);
 internal static extern UInt32 PartyXblCreateRemoteChatUser(
     PARTY_XBL_HANDLE handle,
     UInt64 xboxUserId,
     out PARTY_XBL_CHAT_USER_HANDLE chatUser);
Exemple #12
0
 internal PARTY_XBL_HANDLE(Interop.PARTY_XBL_HANDLE interopHandle)
 {
     this.InteropHandle = interopHandle;
 }