protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // load particle effects myEffect = Content.Load<ParticleEffect>(@"EffectLibrary\CampFire"); myEffect.LoadContent(this.Content); myEffect.Initialise(); myRenderer.LoadContent(Content); shipCannon = new GameObject(Content.Load<Texture2D>("Sprites\\shipCannon")); HUD = Content.Load<SpriteFont>("Fonts\\HUD"); meteorTexture = Content.Load<Texture2D>("Sprites\\meteoro_teste"); //meteorTexture = Content.Load<Texture2D>("Sprites\\1"); Debug = Content.Load<SpriteFont>("Fonts\\Score"); Fundo = Content.Load<Texture2D>("Sprites\\background"); shipCannon2 = new GameObject(Content.Load<Texture2D>("Sprites\\shipCannon")); elementoBen = new elementoBenefico(Content.Load<Texture2D>("Sprites\\insgrocha"), Content.Load<Texture2D>("Sprites\\insignacoracao")); shipCannon2.position = new Vector2(Window.ClientBounds.Width / 2 - shipCannon.sprite.Width / 2 + 110, Window.ClientBounds.Height - 100); shipCannon.position = new Vector2(Window.ClientBounds.Width / 2 - shipCannon.sprite.Width / 2 - 80, Window.ClientBounds.Height - 100); meteorTextureDB = new Color[meteorTexture.Width * meteorTexture.Height]; meteorTexture.GetData(meteorTextureDB); }
protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // load particle effects myEffect = Content.Load<ParticleEffect>(@"EffectLibrary\CampFire"); myEffect.LoadContent(this.Content); myEffect.Initialise(); myRenderer.LoadContent(Content); Camera = new Camera2d(); Camera.Pos = new Vector2(400.0f, 400.0f); meteoros = new Meteor(Content.Load<Texture2D>("Sprites\\meteoro_teste")); NaveFilho_1 = new NaveFilho(Content.Load<Texture2D>("Sprites\\StarShip_Filho"), viewportRect.Width / 2);//, 1); NaveFilho_2 = new NaveFilho(Content.Load<Texture2D>("Sprites\\StarShip_Filho"), viewportRect.Width / 2 + 200);//, 2); //NaveFilho.Velocidade *= -1; shipCannon = new shipCannon(Content.Load<Texture2D>("Sprites\\shipCannon")); shipCannon2 = new shipCannon(Content.Load<Texture2D>("Sprites\\shipCannon")); HUD = Content.Load<SpriteFont>("Fonts\\HUD"); meteorTexture = Content.Load<Texture2D>("Sprites\\meteoro_teste"); //meteorTexture = Content.Load<Texture2D>("Sprites\\1"); Debug = Content.Load<SpriteFont>("Fonts\\Score"); Fundo = Content.Load<Texture2D>("Sprites\\background"); elementoBen = new elementoBenefico(Content.Load<Texture2D>("Sprites\\insgrocha"), Content.Load<Texture2D>("Sprites\\insignacoracao")); shipCannon2.position = new Vector2(Window.ClientBounds.Width / 2 - shipCannon.sprite.Width / 2 + 110, Window.ClientBounds.Height - 100); shipCannon.position = new Vector2(Window.ClientBounds.Width / 2 - shipCannon.sprite.Width / 2 - 65, Window.ClientBounds.Height - 120); shipCannon.center = new Vector2(shipCannon.sprite.Width / 2, shipCannon.sprite.Height / 2 - 30); }