private static int DecreaseVectorCoordToPower(ParticelInfluencer attractor, int pToAttrCord)
        {
            if (Math.Abs(pToAttrCord) > attractor.Power)
            {
                pToAttrCord = (pToAttrCord / (int)Math.Abs(pToAttrCord)) * attractor.Power;
            }

            return(pToAttrCord);
        }
        private static MatrixCoords GetAccelerationFromParticleToAttractor(ParticelInfluencer attractor, Particle particle)
        {
            var currParticleAttractorVector = attractor.Position - particle.Position;

            int pToAttrRow = currParticleAttractorVector.Row;

            pToAttrRow = DecreaseVectorCoordToPower(attractor, pToAttrRow);

            int pToAttrCol = currParticleAttractorVector.Col;

            pToAttrCol = DecreaseVectorCoordToPower(attractor, pToAttrCol);

            var currAcceleration = new MatrixCoords(pToAttrRow, pToAttrCol);

            return(currAcceleration);
        }