private void Streamer_GuestConnected(object sender, Parsec.Parsec.ParsecGuest guest) { int iPlayer = GetFreePlayer(); if (iPlayer == 0) { return; } SpawnPlayer(iPlayer, guest); }
private void Streamer_GuestDisconnected(object sender, Parsec.Parsec.ParsecGuest guest) { if (m_Players == null) { return; } for (int i = 0; i < m_Players.Length; i++) { if (m_Players[i] != null && (m_Players[i].m_AssignedGuest.id == guest.id)) { m_Players[i].BreakDown(); Destroy(m_Players[i]); m_Players[i] = null; } } }