} //денег в кассе //конструктор сцены public ParkingScene(ParkingMap map, ParkingSceneSettings settings) { this.settings = settings; this.map = map; MoneyInCash = 0.0f; map.Clear(); }
public Settings(ParkingSceneSettings settings) { InitializeComponent(); this.settings = settings; if (settings.Method == Method.Determined) { radioButton1.Checked = true; numericUpDown1.Value = settings.Interval; } else { radioButton2.Checked = true; if (settings.DistributionLaw == DistributionLaw.Normal) { radioButton3.Checked = true; numericUpDown5.Value = settings.M; numericUpDown6.Value = settings.Sigma; } else if (settings.DistributionLaw == DistributionLaw.Exponential) { radioButton4.Checked = true; numericUpDown7.Value = settings.ExpA; numericUpDown9.Value = settings.ExpB; numericUpDown8.Value = (decimal)settings.Lambda; } else { radioButton5.Checked = true; numericUpDown3.Value = settings.UniformA; numericUpDown4.Value = settings.UniformB; } } }
private ParkingSceneSettings settings; //настройки сцены #endregion Fields #region Constructors //конструктор сцены public ParkingScene(ParkingMap map, ParkingSceneSettings settings) { this.settings = settings; this.map = map; MoneyInCash = 0.0f; map.Clear(); }