public void GenerateDesiredQuantityOfRandomIntegers(string inputString, DesiredCpuUtilization desiredCpuUtilization, int desiredQuantityOfValues, BigInteger minIntValueInclusive, BigInteger maxIntValueExclusive) { _bagOfRandomIntegers = new ConcurrentBag <BigInteger>(); int threadUsage = ThreadUsage(desiredCpuUtilization); ParallelOptions maxDegreeOfParallelism = new ParallelOptions { MaxDegreeOfParallelism = threadUsage }; int iterationsPerThread = (desiredQuantityOfValues / threadUsage) + 1; Parallel.For(0, threadUsage, maxDegreeOfParallelism, (i) => { inputString += i; PRNG prng = new PRNG(inputString); var listOfRandomIntegers = prng.GenerateListOfEntropyValuesBigInteger(minIntValueInclusive, maxIntValueExclusive, iterationsPerThread); // ConcurrentBag.Concat will turn the concurrent bag into IEnumrable, therefore each byte array must be added to the bag invidually. foreach (BigInteger randomValue in listOfRandomIntegers) { _bagOfRandomIntegers.Add(randomValue); } }); while (_bagOfRandomIntegers.Count > desiredQuantityOfValues) { BigInteger randomValue; _bagOfRandomIntegers.TryTake(out randomValue); } }
public void GenerateDesiredQuantityOfRandom32ByteArrays(string inputString, DesiredCpuUtilization desiredCpuUtilization, int quantityOfRandom32ByteArrays) { _bagOfRandomBytes = new ConcurrentBag <byte[]>(); int threadUsage = ThreadUsage(desiredCpuUtilization); ParallelOptions maxDegreeOfParallelism = new ParallelOptions { MaxDegreeOfParallelism = threadUsage }; int iterationsPerThread = (quantityOfRandom32ByteArrays / threadUsage) + 1; Parallel.For(0, threadUsage, maxDegreeOfParallelism, (i, parallelLoopState) => { inputString += i; PRNG prng = new PRNG(inputString); var listOfEntropy32ByteArrays = prng.GenerateListOf32ByteArrays(iterationsPerThread); // ConcurrentBag.Concat will turn the concurrent bag into IEnumrable, therefore each byte array must be added to the bag invidually. foreach (byte[] byteArray in listOfEntropy32ByteArrays) { _bagOfRandomBytes.Add(byteArray); } }); while (_bagOfRandomBytes.Count > quantityOfRandom32ByteArrays) { byte[] random32ByteArray; _bagOfRandomBytes.TryTake(out random32ByteArray); } }