Exemple #1
0
        public void UpdatePath()
        {
            Stop();
            ResetPathValues();
            _waypoints.Clear();
            _currentWaypointTargetIndex = 0;
            _path = _navMeshManager.CalculatePath(_pTransform.position, _destination);

            if (_path.Status == ParallelNavMeshPathStatus.Valid)
            {
                _pathPolygonIndex = _path.startIndex;
                _waypoints.Add(Position2D);
                _finishedProcessing = false;

                if (_pathPolygonIndex == -1)
                {
                    //Debug.Log("Already in destination polygon");
                    _waypoints.Add(_path.Destination2D);
                }
                else
                {
                    int polygonIndex = _path.polygonIndexes[_pathPolygonIndex];
                    _previousPolygon = _path.island.graph.polygons[polygonIndex];
                    _pathPolygonIndex++;

                    if (!debug)
                    {
                        int limit = iterationLimit;
                        while (!_finishedProcessing)
                        {
                            if (limit < 0)
                            {
                                //Debug.LogError($"Unable to process path {limit}");
                                break;
                            }

                            ProcessNextPolygon();
                            limit--;
                        }
                    }
                }
            }
        }
Exemple #2
0
        public PNavMeshPath CalculatePath(Fix64Vec3 start, Fix64Vec3 end)
        {
            Fix64Vec2   startPosition = new Fix64Vec2(start.x, start.z);
            Fix64Vec2   endPosition   = new Fix64Vec2(end.x, end.z);
            PNavPolygon startPolygon  = null;
            PNavPolygon endPolygon    = null;

            bool          sameIsland = false;
            NavMeshAStart astart     = null;

            PNavMeshPath result = new PNavMeshPath();

            result.Destination   = end;
            result.Destination2D = endPosition;
            result.Status        = ParallelNavMeshPathStatus.Invalid;
            result.navMesh       = navMesh;

            PNavIsland endIsland   = null;
            PNavIsland startIsland = null;

            foreach (PNavIsland island in navMesh.islands)
            {
                bool foundStart = false;
                bool foundEnd   = false;

                foreach (PNavPolygon polygon in island.graph.polygons)
                {
                    bool isStart = polygon.TestPoint(startPosition);
                    bool isEnd   = polygon.TestPoint(endPosition);

                    if (isStart && isEnd)
                    {
                        result.Status     = ParallelNavMeshPathStatus.Valid;
                        result.startIndex = -1;
                        return(result);
                    }

                    if (isStart)
                    {
                        startPolygon = polygon;
                        startIsland  = island;
                        foundStart   = true;
                    }

                    if (isEnd)
                    {
                        endPolygon = polygon;
                        endIsland  = island;
                        foundEnd   = true;
                    }
                }

                if (foundStart && foundEnd)
                {
                    sameIsland    = true;
                    astart        = astartDictionary[island];
                    result.island = island;
                    break;
                }

                if (sameIsland)
                {
                    break;
                }
            }

            if (startPolygon != null && endPolygon == null)
            {
                //we find the polygon that is closest to the end position in the start position island
                sameIsland    = true;
                astart        = astartDictionary[startIsland];
                result.island = startIsland;
                endPolygon    = startIsland.FindNearestPolygong(endPosition);
            }
            else if (startPolygon == null && endPolygon != null)
            {
                //we find the polygon that is closest to the start position in the end position island
                sameIsland    = true;
                astart        = astartDictionary[endIsland];
                result.island = endIsland;
                startPolygon  = endIsland.FindNearestPolygong(startPosition);
            }
            else if (startPolygon == null && endPolygon == null)
            {
                //we find the polygon that is closest to the start position
                //we then find the polygon that is closest to the end position in the same island
                Fix64       minStart        = Fix64.FromDivision(1000, 1);
                PNavPolygon minStartPolygon = null;
                PNavIsland  minStartIsland  = null;

                foreach (PNavIsland island in navMesh.islands)
                {
                    foreach (PNavPolygon polygon in island.graph.polygons)
                    {
                        Fix64 dis = Fix64Vec2.Distance(polygon.centroid, startPosition);
                        if (dis < minStart)
                        {
                            minStart        = dis;
                            minStartPolygon = polygon;
                            minStartIsland  = island;
                        }
                    }
                }


                sameIsland    = true;
                astart        = astartDictionary[minStartIsland];
                result.island = minStartIsland;
                startPolygon  = minStartPolygon;

                endPolygon = minStartIsland.FindNearestPolygong(endPosition);
            }

            if (sameIsland)
            {
                if (astart != null && startPolygon != null && endPolygon != null)
                {
                    NavMeshAStarNode startNode = astart.FindNode(startPolygon.index);
                    NavMeshAStarNode endNode   = astart.FindNode(endPolygon.index);
                    NavMeshAStarNode lastNode  = null;

                    using (new SProfiler("Pathfinding"))
                    {
                        astart.PrePathFinding();

                        startNode.startPoint = startPosition;
                        endNode.isLastNode   = true;
                        endNode.endPoint     = endPosition;

                        lastNode = astart.FindPath(startNode, endNode);
                    }

                    result.polygonIndexes = new int[PNavMeshPath.MAX_CORNER_COUNT];

                    int startIndex = 127;

                    while (lastNode != null)
                    {
                        result.polygonIndexes[startIndex] = lastNode.UserObject.index;
                        lastNode = (NavMeshAStarNode)lastNode.Parent;
                        startIndex--;
                    }

                    result.startIndex = startIndex + 1;
                    result.Status     = ParallelNavMeshPathStatus.Valid;
                }
            }

            return(result);
        }