/// <summary>
        /// Adds a BattleObject.
        /// </summary>
        /// <param name="battleObj">The BattleObject to add.</param>
        public void AddBattleObject(BattleObject battleObj)
        {
            if (battleObj == null)
            {
                Debug.LogWarning($"Trying to add null {nameof(BattleObject)} to the {nameof(BattleObjManager)}!");
                return;
            }

            BattleObjects.Add(battleObj);
        }
        /// <summary>
        /// Removes a BattleObject.
        /// </summary>
        /// <param name="battleObj">The BattleObject to remove.</param>
        public void RemoveBattleObject(BattleObject battleObj)
        {
            if (battleObj == null)
            {
                return;
            }

            bool removed = BattleObjects.Remove(battleObj);

            if (removed == true)
            {
                battleObj.CleanUp();
            }
        }