public MoveAction(BattleEntity user, string name, MoveActionData moveProperties, Sequence moveSequence, ActionCommand actioncommand, DamageData damageInfo)
     : this(user, name, moveProperties, moveSequence, actioncommand)
 {
     DamageInfo = damageInfo;
 }
 public MoveAction(BattleEntity user, string name, MoveActionData moveProperties, Sequence moveSequence, ActionCommand actionCommand, HealingData healingInfo)
     : this(user, name, moveProperties, moveSequence, actionCommand)
 {
     HealingInfo = HealingInfo;
 }
 public MoveAction(string name, MoveActionData moveProperties, Sequence moveSequence, ActionCommand actionCommand, HealingData healingInfo) : this(name, moveProperties, moveSequence, actionCommand)
 {
     HealingInfo = HealingInfo;
 }
 public MoveAction(BattleEntity user, string name, MoveActionData moveProperties, Sequence moveSequence, ActionCommand actioncommand)
     : this(user, name, moveProperties, moveSequence)
 {
     actionCommand = actioncommand;
     actionCommand.SetHandler(MoveSequence);
 }
 public SpecialMoveAction(string name, MoveActionData moveProperties, Sequence moveSequence, ActionCommand actionCommand, DamageData damageInfo) : base(name, moveProperties, moveSequence, actionCommand, damageInfo)
 {
 }
 public MoveAction(string name, MoveActionData moveProperties, Sequence moveSequence, ActionCommand actioncommand) : this(name, moveProperties, moveSequence)
 {
     actionCommand = actioncommand;
     actionCommand.SetHandler(MoveSequence);
 }
 public SpecialMoveAction(string name, MoveActionData moveProperties, Sequence moveSequence, ActionCommand actionCommand, HealingData healingData) : base(name, moveProperties, moveSequence, actionCommand, healingData)
 {
 }
 public WaitForCommandSeqAction(double fallbackTime, ActionCommand command, bool commandEnabled) : base(fallbackTime)
 {
     Command        = command;
     CommandEnabled = commandEnabled;
 }
 public SpecialMoveAction(string name, MoveActionData moveProperties, Sequence moveSequence, ActionCommand actionCommand, DamageData damageInfo, StarPowerTypes spType, float spCost) : base(name, moveProperties, moveSequence, actionCommand, damageInfo)
 {
     SPType = spType;
     SPCost = spCost;
 }
 public SpecialMoveAction(string name, MoveActionData moveProperties, Sequence moveSequence, ActionCommand actionCommand, HealingData healingData, StarPowerTypes spType, float spCost) : base(name, moveProperties, moveSequence, actionCommand, healingData)
 {
     SPType = spType;
     SPCost = spCost;
 }
Exemple #11
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 public SpecialMoveAction(BattleEntity user, string name, MoveActionData moveProperties, Sequence moveSequence, ActionCommand actionCommand, HealingData healingData)
     : base(user, name, moveProperties, moveSequence, actionCommand, healingData)
 {
 }