// FloatCompressor public static void WriteFloat(this BitBuffer buffer, SingleCompressor compressor, float value) { if (compressor.RequiredBits > Config.VARINT_FALLBACK_SIZE) { buffer.WriteUInt(compressor.Pack(value)); } else { buffer.Write(compressor.RequiredBits, compressor.Pack(value)); } }
// Tick public static void WriteTick(this BitBuffer buffer, Tick tick) { buffer.WriteUInt(tick.TickValue); }
// EntityId public static void WriteEntityId(this BitBuffer buffer, EntityId entityId) { buffer.WriteUInt(entityId.IdValue); }