Exemple #1
0
 void UpdateGroundedState()
 {
     if (ignoreGroundCheck == true)
     {
         return;
     }
     if (AIHelpers.RaycastHitting(transform, groundRaycast, Vector3.down, 0.4f))
     {
         anim.SetBool("grounded", true);
     }
     else
     {
         anim.SetBool("grounded", false);
     }
 }
Exemple #2
0
            void CrouchDetect()
            {
                if (AIHelpers.RaycastHitting(transform, senses.crouch, transform.forward, senses.coverDetectDistance) ||
                    AIHelpers.RaycastHitting(transform, senses.crouch, -transform.forward, senses.coverDetectDistance))
                {
                    inCrouchCover = true;
                    RaycastHit wall = AIHelpers.ReturnRaycast(transform, senses.crouch, -transform.forward, senses.coverDetectDistance);
                    vault_height = wall.transform.lossyScale.y;
//                    Quaternion newRot =  Quaternion.FromToRotation(transform.up, wall.normal);
//                    transform.rotation = newRot * transform.rotation;
                }
                else
                {
                    inCrouchCover = false;
                }
            }
Exemple #3
0
            void StandDetect()
            {
                if (AIHelpers.RaycastHitting(transform, senses.eyes, transform.forward, senses.coverDetectDistance) ||
                    AIHelpers.RaycastHitting(transform, senses.eyes, -transform.forward, senses.coverDetectDistance))
                {
                    inStandingCover = true;
//                    RaycastHit wall = AIHelpers.ReturnRaycast(transform, senses.eyes, -transform.forward, senses.coverDetectDistance);
//                    Quaternion newRot =  Quaternion.FromToRotation(transform.up, wall.normal);
//                    transform.rotation = newRot * transform.rotation;
//                    agent.destination = transform.position;
                }
                else
                {
                    inStandingCover = false;
                }
            }
Exemple #4
0
 void CheckForClimb()
 {
     if (AIHelpers.RaycastHitting(transform, senses.eyes, transform.forward, senses.coverDetectDistance, (1 << LayerMask.NameToLayer(movement.climbLayer))))
     {
         if (ladder == null)
         {
             RaycastHit hit = AIHelpers.ReturnRaycast(transform, senses.crouch, Vector3.forward, 4);
             ladder = hit.transform.root.transform;
         }
         climbing = (inStandingCover == true) ? true : false;
     }
     else
     {
         climbing = false;
     }
 }
Exemple #5
0
 void UpdateGroundedState()
 {
     if (anim.GetBool("climbing") == true)
     {
         anim.SetBool("grounded", true);
     }
     else
     {
         if (AIHelpers.RaycastHitting(transform, groundRaycast, Vector3.down, 0.4f))
         {
             anim.SetBool("grounded", true);
         }
         else
         {
             anim.SetBool("grounded", false);
         }
     }
 }