Exemple #1
0
        } // OnKeyPressed

        public void OnKeyReleased(Keys key, GameTime gameTime, CurrentKeyState currentKeyState)
        {
            foreach (var kvp in _keyboardControls)
            {
                var controlFound = false;
                var gameControls = kvp.Value;
                for (var i = 0; i < gameControls.Count && !controlFound; i++)
                {
                    var gameControl = gameControls[i];
                    if (gameControl.State != KeyboardControlState.Released)
                    {
                        continue;
                    }

                    var releasedKeyFound   = false;
                    var containsControlKey = gameControl.ControlKeys.Length > 0 ? true : false;

                    for (var c = 0; c < gameControl.ControlKeys.Length; c++)
                    {
                        var findKey  = gameControl.ControlKeys[c];
                        var keyFound = false;

                        if (findKey == key)
                        {
                            releasedKeyFound = true;
                            keyFound         = true;
                        }
                        else
                        {
                            for (var k = 0; k < currentKeyState.HeldKeys.Count && !keyFound; k++)
                            {
                                if (currentKeyState.HeldKeys[k] == findKey)
                                {
                                    keyFound = true;
                                }
                            }
                        }

                        containsControlKey = containsControlKey && keyFound;
                    }

                    if (containsControlKey && releasedKeyFound)
                    {
                        controlFound = true;
                        OnGameKeyControl?.Invoke(gameControl.Name, gameTime, KeyboardControlState.Released);
                    }
                }
            }
        } // OnKeyReleased
Exemple #2
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 public virtual void OnKeyDown(Keys key, GameTime gameTime, CurrentKeyState currentKeyState)
 {
 }
Exemple #3
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 public virtual void OnKeyReleased(Keys key, GameTime gameTime, CurrentKeyState currentKeyState)
 {
 }
Exemple #4
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 public KeyboardManager()
 {
     CurrentKeyState = new CurrentKeyState();
 }