private void HandleMaskCommon(Vector3 worldPosition) { var mask = P3dMask.Find(worldPosition, layers); if (mask != null) { P3dCommandSphere.Instance.SetMask(mask.Matrix, mask.Texture, mask.Channel, mask.Stretch); } else { P3dCommandSphere.Instance.ClearMask(); } }
private void HandleMaskCommon(Vector3 worldPosition) { var mask = P3dMask.Find(worldPosition); if (mask != null) { P3dCommandDecal.Instance.SetMask(mask.Matrix, mask.Shape, mask.Channel, mask.Stretch); } else { P3dCommandDecal.Instance.ClearMask(); } }