/// <summary>
        /// Constructs an IrregularSurface by copying the given region-of-interest from an Image.
        /// </summary>
        /// <param name="source">The Surface to copy pixels from.</param>
        /// <param name="roi">Defines the Region from which to copy pixels from the Image.</param>
        public IrregularSurface(Surface source, PdnRegion roi)
        {
            PdnRegion roiClipped = (PdnRegion)roi.Clone();
            roiClipped.Intersect(source.Bounds);

            Rectangle[] rects = roiClipped.GetRegionScansReadOnlyInt();
            this.placedSurfaces = new ArrayList(rects.Length);

            foreach (Rectangle rect in rects)
            {
                this.placedSurfaces.Add(new PlacedSurface(source, rect));
            }

            this.region = roiClipped;
        }
        /// <summary>
        /// Constructs an IrregularSurface by copying the given region-of-interest from an Image.
        /// </summary>
        /// <param name="source">The Surface to copy pixels from.</param>
        /// <param name="roi">Defines the Region from which to copy pixels from the Image.</param>
        public IrregularSurface(Surface source, PdnRegion roi)
        {
            PdnRegion roiClipped = (PdnRegion)roi.Clone();

            roiClipped.Intersect(source.Bounds);

            Rectangle[] rects = roiClipped.GetRegionScansReadOnlyInt();
            this.placedSurfaces = new ArrayList(rects.Length);

            foreach (Rectangle rect in rects)
            {
                this.placedSurfaces.Add(new PlacedSurface(source, rect));
            }

            this.region = roiClipped;
        }
        /// <summary>
        /// Constructs a MaskSurface by copying the given region-of-interest from an Image.
        /// </summary>
        /// <param name="source">The Surface to copy pixels from.</param>
        /// <param name="roi">Defines the Region from which to copy pixels from the Image.</param>
        public MaskedSurface(Surface source, PdnRegion roi)
        {
            PdnRegion roiClipped = (PdnRegion)roi.Clone();

            roiClipped.Intersect(source.Bounds);

            Rectangle boundsClipped = roiClipped.GetBoundsInt();

            this.surface = new Surface(boundsClipped.Size);
            this.surface.Clear(ColorBgra.FromUInt32(0x00ffffff));

            Rectangle rect      = boundsClipped;
            Point     dstOffset = new Point(rect.X - boundsClipped.X, rect.Y - boundsClipped.Y);

            this.surface.CopySurface(source, dstOffset, rect);

            this.region = roiClipped;
            SetPathField(PdnGraphicsPath.FromRegion(this.region));
        }
Exemple #4
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        /// <summary>
        /// Constructs a MaskSurface by copying the given region-of-interest from an Image.
        /// </summary>
        /// <param name="source">The Surface to copy pixels from.</param>
        /// <param name="roi">Defines the Region from which to copy pixels from the Image.</param>
        public MaskedSurface(Surface source, PdnRegion roi)
        {
            PdnRegion roiClipped = (PdnRegion)roi.Clone();

            roiClipped.Intersect(source.Bounds);

            Rectangle boundsClipped = roiClipped.GetBoundsInt();

            this.SurfaceReadOnly = new Surface(boundsClipped.Size);
            this.SurfaceReadOnly.Clear(ColorBgra.FromUInt32(0x00ffffff));

            Rectangle rect      = boundsClipped;
            Point     dstOffset = new Point(rect.X - boundsClipped.X, rect.Y - boundsClipped.Y);

            this.SurfaceReadOnly.CopySurface(source, dstOffset, rect);

            this.region = roiClipped;
            // TODO: FromRegion() is a VERY expensive call for what we are doing!
            PdnGraphicsPath newPath = PdnGraphicsPath.FromRegion(this.region);

            SetPathField(newPath);
        }
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        public void SaveRegion(PdnRegion saveMeRegion, Rectangle saveMeBounds)
        {
            BitmapLayer activeLayer = (BitmapLayer)ActiveLayer;

            if (savedTiles == null)
            {
                savedTiles = new BitVector2D(
                    (activeLayer.Width + saveTileGranularity - 1) / saveTileGranularity,
                    (activeLayer.Height + saveTileGranularity - 1) / saveTileGranularity);

                savedTiles.Clear(false);
            }

            Rectangle regionBounds;
            if (saveMeRegion == null)
            {
                regionBounds = saveMeBounds;
            }
            else
            {
                regionBounds = saveMeRegion.GetBoundsInt();
            }

            Rectangle bounds = Rectangle.Union(regionBounds, saveMeBounds);
            bounds.Intersect(activeLayer.Bounds);

            int leftTile = bounds.Left / saveTileGranularity;
            int topTile = bounds.Top / saveTileGranularity;
            int rightTile = (bounds.Right - 1) / saveTileGranularity;
            int bottomTile = (bounds.Bottom - 1) / saveTileGranularity;

            for (int tileY = topTile; tileY <= bottomTile; ++tileY)
            {
                Rectangle rowAccumBounds = Rectangle.Empty;

                for (int tileX = leftTile; tileX <= rightTile; ++tileX)
                {
                    if (!savedTiles.Get(tileX, tileY))
                    {
                        Rectangle tileBounds = new Rectangle(tileX * saveTileGranularity, tileY * saveTileGranularity,
                            saveTileGranularity, saveTileGranularity);

                        tileBounds.Intersect(activeLayer.Bounds);

                        if (rowAccumBounds == Rectangle.Empty)
                        {
                            rowAccumBounds = tileBounds;
                        }
                        else
                        {
                            rowAccumBounds = Rectangle.Union(rowAccumBounds, tileBounds);
                        }

                        savedTiles.Set(tileX, tileY, true);
                    }
                    else
                    {
                        if (rowAccumBounds != Rectangle.Empty)
                        {
                            using (Surface dst = ScratchSurface.CreateWindow(rowAccumBounds),
                                           src = activeLayer.Surface.CreateWindow(rowAccumBounds))
                            {
                                dst.CopySurface(src);
                            }

                            rowAccumBounds = Rectangle.Empty;
                        }
                    }
                }

                if (rowAccumBounds != Rectangle.Empty)
                {
                    using (Surface dst = ScratchSurface.CreateWindow(rowAccumBounds),
                                   src = activeLayer.Surface.CreateWindow(rowAccumBounds))
                    {
                        dst.CopySurface(src);
                    }

                    rowAccumBounds = Rectangle.Empty;
                }
            }

            if (this.saveRegion != null)
            {
                this.saveRegion.Dispose();
                this.saveRegion = null;
            }

            if (saveMeRegion != null)
            {
                this.saveRegion = saveMeRegion.Clone();
            }
        }
        /// <summary>
        /// Constructs a MaskSurface by copying the given region-of-interest from an Image.
        /// </summary>
        /// <param name="source">The Surface to copy pixels from.</param>
        /// <param name="roi">Defines the Region from which to copy pixels from the Image.</param>
        public MaskedSurface(Surface source, PdnRegion roi)
        {
            PdnRegion roiClipped = (PdnRegion)roi.Clone();
            roiClipped.Intersect(source.Bounds);

            Rectangle boundsClipped = roiClipped.GetBoundsInt();
            this.surface = new Surface(boundsClipped.Size);
            this.surface.Clear(ColorBgra.FromUInt32(0x00ffffff));

            Rectangle rect = boundsClipped;
            Point dstOffset = new Point(rect.X - boundsClipped.X, rect.Y - boundsClipped.Y);
            this.surface.CopySurface(source, dstOffset, rect);

            this.region = roiClipped;
            SetPathField(PdnGraphicsPath.FromRegion(this.region));
        }
Exemple #7
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        public void SaveRegion(PdnRegion saveMeRegion, Rectangle saveMeBounds)
        {
            BitmapLayer activeLayer = (BitmapLayer)ActiveLayer;

            if (savedTiles == null)
            {
                savedTiles = new BitVector2D(
                    (activeLayer.Width + saveTileGranularity - 1) / saveTileGranularity,
                    (activeLayer.Height + saveTileGranularity - 1) / saveTileGranularity);

                savedTiles.Clear(false);
            }

            Rectangle regionBounds;

            if (saveMeRegion == null)
            {
                regionBounds = saveMeBounds;
            }
            else
            {
                regionBounds = saveMeRegion.GetBoundsInt();
            }

            Rectangle bounds = Rectangle.Union(regionBounds, saveMeBounds);

            bounds.Intersect(activeLayer.Bounds);

            int leftTile   = bounds.Left / saveTileGranularity;
            int topTile    = bounds.Top / saveTileGranularity;
            int rightTile  = (bounds.Right - 1) / saveTileGranularity;
            int bottomTile = (bounds.Bottom - 1) / saveTileGranularity;

            for (int tileY = topTile; tileY <= bottomTile; ++tileY)
            {
                Rectangle rowAccumBounds = Rectangle.Empty;

                for (int tileX = leftTile; tileX <= rightTile; ++tileX)
                {
                    if (!savedTiles.Get(tileX, tileY))
                    {
                        Rectangle tileBounds = new Rectangle(tileX * saveTileGranularity, tileY * saveTileGranularity,
                                                             saveTileGranularity, saveTileGranularity);

                        tileBounds.Intersect(activeLayer.Bounds);

                        if (rowAccumBounds == Rectangle.Empty)
                        {
                            rowAccumBounds = tileBounds;
                        }
                        else
                        {
                            rowAccumBounds = Rectangle.Union(rowAccumBounds, tileBounds);
                        }

                        savedTiles.Set(tileX, tileY, true);
                    }
                    else
                    {
                        if (rowAccumBounds != Rectangle.Empty)
                        {
                            using (Surface dst = ScratchSurface.CreateWindow(rowAccumBounds),
                                   src = activeLayer.Surface.CreateWindow(rowAccumBounds))
                            {
                                dst.CopySurface(src);
                            }

                            rowAccumBounds = Rectangle.Empty;
                        }
                    }
                }

                if (rowAccumBounds != Rectangle.Empty)
                {
                    using (Surface dst = ScratchSurface.CreateWindow(rowAccumBounds),
                           src = activeLayer.Surface.CreateWindow(rowAccumBounds))
                    {
                        dst.CopySurface(src);
                    }

                    rowAccumBounds = Rectangle.Empty;
                }
            }

            if (this.saveRegion != null)
            {
                this.saveRegion.Dispose();
                this.saveRegion = null;
            }

            if (saveMeRegion != null)
            {
                this.saveRegion = saveMeRegion.Clone();
            }
        }