public static void drawClockPlayground(SKCanvas canvas, Context context, SKColor numbersColor, SKColor darkHandsColor, SKColor lightHandColor, SKColor rimColor, SKColor tickColor, SKColor faceColor)
        {
            // Local Colors
            SKColor color4 = Helpers.ColorFromArgb(255, 255, 255, 255);
            SKColor color2 = Helpers.ColorFromArgb(255, 56, 95, 117);
            SKColor color5 = Helpers.ColorFromArgb(255, 22, 216, 217);
            SKColor color  = Helpers.ColorFromArgb(255, 255, 0, 0);
            SKColor color3 = Helpers.ColorFromArgb(255, 74, 74, 74);

            // Symbol
            var symbolRect = new SKRect(90f, 30f, 348f, 288f);

            canvas.Save();
            canvas.ClipRect(symbolRect);
            canvas.Translate(symbolRect.Left, symbolRect.Top);
            var symbolTargetRect = new SKRect(0f, 0f, symbolRect.Width, symbolRect.Height);

            StyleKitName.drawClock(canvas, context, symbolTargetRect, ResizingBehavior.Stretch, color5, color2, color, color2, tickColor, faceColor, 11f, 45f, 39f);
            canvas.Restore();

            // Symbol 2
            var symbol2Rect = new SKRect(348f, 33f, 601f, 286f);

            canvas.Save();
            canvas.ClipRect(symbol2Rect);
            canvas.Translate(symbol2Rect.Left, symbol2Rect.Top);
            var symbol2TargetRect = new SKRect(0f, 0f, symbol2Rect.Width, symbol2Rect.Height);

            StyleKitName.drawClock(canvas, context, symbol2TargetRect, ResizingBehavior.Stretch, numbersColor, darkHandsColor, lightHandColor, rimColor, tickColor, faceColor, 7f, 43f, 3f);
            canvas.Restore();

            // Symbol 3
            var symbol3Rect = new SKRect(611f, 33f, 871f, 293f);

            canvas.Save();
            canvas.ClipRect(symbol3Rect);
            canvas.Translate(symbol3Rect.Left, symbol3Rect.Top);
            var symbol3TargetRect = new SKRect(0f, 0f, symbol3Rect.Width, symbol3Rect.Height);

            StyleKitName.drawClock(canvas, context, symbol3TargetRect, ResizingBehavior.Stretch, color4, color4, color5, color4, color4, color3, 16f, 6f, 43f);
            canvas.Restore();
        }
 public static void drawClock(SKCanvas canvas, Context context, SKColor numbersColor, SKColor darkHandsColor, SKColor lightHandColor, SKColor rimColor, SKColor tickColor, SKColor faceColor, float hours, float minutes, float seconds)
 {
     StyleKitName.drawClock(canvas, context, new SKRect(0f, 0f, 260f, 260f), ResizingBehavior.AspectFit, numbersColor, darkHandsColor, lightHandColor, rimColor, tickColor, faceColor, hours, minutes, seconds);
 }