Exemple #1
0
        private void RefreshSize()
        {
            Height             = uiHeight + 2 * Distance;
            LeftButton.Height  = Height;
            RightButton.Height = Height;
            // selectionFrame.Height = Height;
            //   selectionFrame.Width = uiWidth + 2 * Distance;
            //  selectionFrame.AnimateBy = uiWidth + 2 * Distance;
            Width                 = (animatedUIsCount - 2) * (uiWidth + (2 * Distance)) + LeftButton.Width + RightButton.Width;
            LayoutRoot.Width      = Width;
            dataCanvas.Width      = Width - LeftButton.Width - RightButton.Width;
            clippingRect.Width    = Width - LeftButton.Width - RightButton.Width;
            clippingGeometry.Rect = clippingRect;

            for (int i = 0; i < animationsList.Count; i++)
            {
                AnimationUI current = animationsList[i];
                current.Height    = this.UIHeight;
                current.Width     = this.UIWidth;
                current.AnimateBy = uiWidth + 2 * Distance;
                current.SetValue(Canvas.TopProperty, Distance);
                current.SetValue(Canvas.LeftProperty, Distance + (i - 1) * (this.UIWidth + 2 * Distance));
            }

            dataCanvas.SetValue(Canvas.LeftProperty, RightButton.Width);
        }
Exemple #2
0
        private void AddVisible(UIElement newUI)
        {
            AnimationUI newImage = new AnimationUI();

            dataCanvas.Children.Add(newImage);
            newImage.ContentSource = newUI;
            newImage.Height        = this.UIHeight;
            newImage.Width         = this.UIWidth;
            newImage.SetValue(Canvas.TopProperty, Distance);
            newImage.SetValue(Canvas.LeftProperty, Distance + (this.animationsList.Count - 1) * (this.UIWidth + 2 * Distance));

            newImage.AnimateBy           = uiWidth + 2 * Distance;
            newImage.AnimationDuration   = new Duration(TimeSpan.FromMilliseconds(scrollingTime));
            newImage.Click              += new EventHandler <MouseEventArgs>(UIClicked);
            newImage.AnimationCompleted += new EventHandler <AnimationUIEventArgs>(UIAnimationCompleted);
            animationsList.Add(newImage);
            readyAnimationsCount = animationsList.Count;
        }