Exemple #1
0
        public static void ReloadCurrentLevel()
        {
            string name = LevelsManager.state.CurrentLoadedLevel.gameObject.name;

            Destroy(LevelsManager.state.CurrentLoadedLevel.gameObject);
            GameObject newlevel = Instantiate(Resources.Load("Levels/" + name)) as GameObject;

            newlevel.transform.position = new Vector3(0, 13.07f, 0);
            newlevel.name = LevelsManager.GetRealPrefabName(newlevel);
            LevelsManager.state.CurrentLoadedLevel = newlevel.GetComponent <GameManager>();
            newlevel.GetComponent <GameManager>().SetReferences(LevelsManager.state.Zoom, LevelsManager.state.CamFollow, LevelsManager.state.UImanager);
            LevelsManager.state.CurrentLoadedLevel.StartProgression(true, false);
            GameManager.gameState.UiManager.Hide();
        }
Exemple #2
0
        public static void LoadNewLevel(string levelName)
        {
            if (LevelsManager.state.CurrentLoadedLevel != null) // check if we are loading a level from scratch, or if we are loading the next level.
            {
                LevelsManager.state.PreviousLoadedLevel = LevelsManager.state.CurrentLoadedLevel;
                LevelsManager.state.PreviousLoadedLevel.StartProgression(false, true);
            }
            GameObject newlevel = Instantiate(Resources.Load("Levels/" + levelName)) as GameObject;

            newlevel.transform.position = new Vector3(0, 13.07f, 0);
            newlevel.name = LevelsManager.GetRealPrefabName(newlevel);
            LevelsManager.state.CurrentLoadedLevel = newlevel.GetComponent <GameManager>();
            newlevel.GetComponent <GameManager>().SetReferences(LevelsManager.state.Zoom, LevelsManager.state.CamFollow, LevelsManager.state.UImanager);
            GameManager.gameState.UiManager.Hide();
            LevelsManager.state.CurrentLoadedLevel.StartProgression(true, false);
        }