public Main() { InitializeComponent(); paper = pctPlayField.CreateGraphics(); muren = new Muren(); rndAngle = new Random(); splash = new Splash(); #region initialize pacman & ghosts //pacman pacman = new Pacman(); pacman.X = 10; pacman.Y = 12; pacman.Angle = 0; pacman.Wall = 0; pacman.PrevX = 10; pacman.PrevY = 12; pacman.Sprites = pacman.pacmanUp; //pink ghost was red pinkGhost = new Monster(); pinkGhost.X = 10; pinkGhost.Y = 10; pinkGhost.Angle = 3; pinkGhost.Wall = 0; pinkGhost.PrevX = 10; pinkGhost.PrevY = 10; pinkGhost.PrevAngle = 0; pinkGhost.Sprites = Image.FromFile("../../images/ghostPink.png"); //aqua ghost was green aquaGhost = new Monster(); aquaGhost.X = 11; aquaGhost.Y = 10; aquaGhost.Angle = 3; aquaGhost.Wall = 0; aquaGhost.PrevX = 11; aquaGhost.PrevY = 10; aquaGhost.PrevAngle = 0; aquaGhost.Sprites = Image.FromFile("../../images/ghostAqua.png"); //orange ghost was yellow orangeGhost = new Monster(); orangeGhost.X = 9; orangeGhost.Y = 10; orangeGhost.Angle = 3; orangeGhost.Wall = 0; orangeGhost.PrevX = 9; orangeGhost.PrevY = 10; orangeGhost.PrevAngle = 0; orangeGhost.Sprites = Image.FromFile("../../images/ghostOrange.png"); #endregion }
public Main() { InitializeComponent(); paper = pctPlayField.CreateGraphics(); muren = new Muren(); rndAngle = new Random(); splash = new Splash(); #region initialize pacman & ghosts //pacman pacman = new Pacman(); pacman.X = 10; pacman.Y = 12; pacman.Angle = 0; pacman.Wall = 0; pacman.PrevX = 10; pacman.PrevY = 12; pacman.Sprites = pacman.pacmanUp; //red ghost redGhost = new Monster(); redGhost.X = 10; redGhost.Y = 10; redGhost.Angle = 3; redGhost.Wall = 0; redGhost.PrevX = 10; redGhost.PrevY = 10; redGhost.PrevAngle = 0; redGhost.Sprites = Image.FromFile("../../images/ghostRed.png"); //green ghost greenGhost = new Monster(); greenGhost.X = 11; greenGhost.Y = 10; greenGhost.Angle = 3; greenGhost.Wall = 0; greenGhost.PrevX = 11; greenGhost.PrevY = 10; greenGhost.PrevAngle = 0; greenGhost.Sprites = Image.FromFile("../../images/ghostGreen.png"); //yellow ghost yellowGhost = new Monster(); yellowGhost.X = 9; yellowGhost.Y = 10; yellowGhost.Angle = 3; yellowGhost.Wall = 0; yellowGhost.PrevX = 9; yellowGhost.PrevY = 10; yellowGhost.PrevAngle = 0; yellowGhost.Sprites = Image.FromFile("../../images/ghostYellow.png"); #endregion }
public Main() { InitializeComponent(); paper = pctPlayField.CreateGraphics(); muren = new Muren(); rndAngle = new Random(); splash = new Splash(); #region initialize pacman & ghosts //pacman pacman = new Pacman(); pacman.X = 10; pacman.Y = 12; pacman.Angle = 0; pacman.Wall = 0; pacman.PrevX = 10; pacman.PrevY = 12; pacman.Sprites = pacman.pacmanUp; //red ghost redGhost = new Monster(); redGhost.X = 10; redGhost.Y = 10; redGhost.Angle = 3; redGhost.Wall = 0; redGhost.PrevX = 10; redGhost.PrevY = 10; redGhost.PrevAngle = 0; redGhost.Sprites = Image.FromFile("../../images/ghostRed.png"); //green ghost greenGhost = new Monster(); greenGhost.X = 11; greenGhost.Y = 10; greenGhost.Angle = 3; greenGhost.Wall = 0; greenGhost.PrevX = 11; greenGhost.PrevY = 10; greenGhost.PrevAngle = 0; greenGhost.Sprites = Image.FromFile("../../images/ghostGreen.png"); //yellow ghost yellowGhost = new Monster(); yellowGhost.X = 9; yellowGhost.Y = 10; yellowGhost.Angle = 3; yellowGhost.Wall = 0; yellowGhost.PrevX = 9; yellowGhost.PrevY = 10; yellowGhost.PrevAngle = 0; yellowGhost.Sprites = Image.FromFile("../../images/ghostYellow.png"); //Add black ghost to board //black ghost blackGhost = new Monster(); blackGhost.X = 8; blackGhost.Y = 10; blackGhost.Angle = 3; blackGhost.Wall = 0; blackGhost.PrevX = 8; blackGhost.PrevY = 10; blackGhost.PrevAngle = 0; blackGhost.Sprites = Image.FromFile("../../images/ghostBlack.png"); #endregion }