/// <summary> /// Override the set position of this object /// </summary> /// <param name="pPosition">The new position</param> public override void SetPosition(Point pPosition) { base.SetPosition(pPosition); // Find any food at the new position Food food = Game.GetMap().GetFoodAtPos(pPosition); // If food has been found if (food != null) { // Eat it food.Eat(); // If the food is a superfood if (food.Type == Food.FoodType.Super) { // Add a speedbuff SpeedMultiplier = 2.0f; // Reset timer if a buff is already active mBuffTimer.Stop(); mBuffTimer.Start(); } } // End the game if all food has been taken if (Game.GetMap().GetFoodLeft() <= 0) { Game.GameOver(); } }
/// <summary> /// Override the set position to check for the player /// </summary> /// <param name="pPosition">The new possition</param> public override void SetPosition(Point pPosition) { base.SetPosition(pPosition); // CHeck if there is a player at the new position if (Game.IsPlayerAtPosition(pPosition)) { // End the game if so Game.GameOver(); } // Instantly move to a possible new direction FindDirection(); Move(); }