Exemple #1
0
        private void CreateLevel()
        {
            StreamReader file = new StreamReader("level.txt");
            while (!file.EndOfStream)
                level_data.Add(file.ReadLine());
            file.Close();

            for (int i = 0; i < level_data.Count; i++)
                tile_Y += 1;
            for (int j = 0; j < level_data[1].Length; j++)
                tile_X += 1;

            level = new Tile[tile_Y, tile_X];

            for (int i = 0; i < level_data.Count; i++)
            {
                for (int j = 0; j < level_data[i].Length; j++)
                {
                    if (level_data[i][j] == 'x')
                    {
                        level[i, j] = new Tile(world_sheet, new Vector2(j * 16, i * 16), new Rectangle(0, 0, 16, 16));
                    }
                    else if (level_data[i][j] == 'f')
                    {
                        level[i, j] = new Tile(world_sheet, new Vector2(j * 16, i * 16), new Rectangle(16, 0, 16, 16));
                        Food f = new Food(world_sheet, new Vector2(j * 16, i * 16), new Rectangle(0, 16, 16, 16)); food.Add(f);
                    }
                    else if (level_data[i][j] == 'r' || level_data[i][j] == 'm' || level_data[i][j] == 'b' || level_data[i][j] == 'o')
                    {
                        level[i, j] = new Tile(world_sheet, new Vector2(j * 16, i * 16), new Rectangle(16, 0, 16, 16));
                        Food f = new Food(world_sheet, new Vector2(j * 16, i * 16), new Rectangle(0, 16, 16, 16)); food.Add(f);
                        Character g = new Ghost(character_sheet, new Vector2(j * 16, i * 16), level_data); ghosts.Add(g);
                    }
                    else if (level_data[i][j] == 'p')
                    {
                        level[i, j] = new Tile(world_sheet, new Vector2(j * 16, i * 16), new Rectangle(16, 0, 16, 16));
                        Food f = new Food(world_sheet, new Vector2(j * 16, i * 16), new Rectangle(0, 16, 16, 16)); food.Add(f);
                        pacman_startpos = new Vector2(j * 16, i * 16);
                        pacman = new Pacman(character_sheet, new Vector2(j * 16, i * 16), level_data, pacman_startpos);
                    }
                    else if (level_data[i][j] == 'e')
                    {
                        level[i, j] = new Tile(world_sheet, new Vector2(j * 16, i * 16), new Rectangle(16, 16, 16, 16));
                    }
                }
            }
        }