private void Awake()
    {
        PlatformCreate();
        PlayerCreate();

        EffectManager.GetInstance().SetPlayers(_player.gameObject, _enemy.gameObject);
        _dataContainer = DataContainer.GetInstance();

        #region TEST

        _dataContainer.SetPlayerId("NADA");

        var testPacket = new PacketInfo.MatchSuccessNotify()
        {
            _gameNumber = 0,
            _enemyId    = "ASDF",
            _enemyWins  = 0,
            _enemyLoses = 0,
            _enemyType  = 2
        };

        _dataContainer.SetGameMatchData(testPacket);


        #endregion

        UIInitialize();

        _playerText.GetComponent <Text>().text = "PLAYER 1";
        _enemyText.GetComponent <Text>().text  = "PLAYER 2";

        StartCoroutine("OnTurnChanged", false);
    }
    // 매치 성공 알림 답변 패킷 처리.
    private void OnMatchSuccessNotify(PacketInfo.MatchSuccessNotify receivedPacket)
    {
        // 받은 정보를 저장한다.
        _dataContainer.SetGameMatchData(receivedPacket);

        // 게임 씬으로 상태를 바꾼다.
        SceneManager.LoadScene("4. Game");
    }
 public void SetGameMatchData(PacketInfo.MatchSuccessNotify matchPacket)
 {
     _gameNumber = matchPacket._gameNumber;
     _enemyId    = matchPacket._enemyId;
     _enemyWins  = matchPacket._enemyWins;
     _enemyLoses = matchPacket._enemyLoses;
     _enemyType  = (CharacterType)matchPacket._enemyType;
 }