public void SendPacket_AckMyPlayerState(int state, Vector3 pos, Vector3 forward) { Packet.CGAckPlayerState sendPacket = new Packet.CGAckPlayerState(); sendPacket.uniqueConnID = GlobalSetting.Instance.UniqueConnID; sendPacket.state = state; sendPacket.posX = pos.x.ToString(); sendPacket.posY = pos.y.ToString(); sendPacket.posZ = pos.z.ToString(); sendPacket.dirX = forward.x.ToString(); sendPacket.dirY = forward.y.ToString(); sendPacket.dirZ = forward.z.ToString(); sendPacket.speed = "5"; Send(sendPacket); }