public void Default(Map map) { foreach (var ghost in _ghosts) { ghost.DefaultMap(map); ghost.StrategyGoToCorner(); } _changeStateGhosts = new ChangeStateGhosts(this); }
public MenagerGhosts(Map map, int time) { _timeFrightened = new Timer(10000); _ghosts = new Collection <Ghost>(); _blinky = map.Blinky; _clyde = map.Clyde; _inky = map.Inky; _pinky = map.Pinky; AddGhostsInCollection(); SetTime(time); _changeStateGhosts = new ChangeStateGhosts(this); }