Exemple #1
0
        /// <summary>
        /// Menu selection
        /// </summary>
        private void MenuSelection()
        {
            int    posYMenu  = 20;
            string howToMove = "Appuyez sur les flèches directionnels ↑ ↓ pour vous déplacer.";

            Console.SetCursorPosition(Console.WindowWidth / 2 - howToMove.Length / 2, 16);
            Console.WriteLine(howToMove);
            string[] menuOption = new string[]
            {
                "JOUER",
                "OPTIONS",
                "HIGHSCORE",
                "INFOS",
                "QUITTER"
            };
            Console.ForegroundColor = ConsoleColor.Yellow;
            for (int i = 0; i < menuOption.Length; i++)
            {
                Console.SetCursorPosition(Console.WindowWidth / 2 - menuOption[i].Length / 2, posYMenu);
                Console.WriteLine(menuOption[i]);
                posYMenu += 2;
                Console.ForegroundColor = ConsoleColor.White;
            }
            posYMenu = 20;
            int index = 0;

            while (!_continueKey)
            {
                _keyPressed = Console.ReadKey(true);
                //Sub menu movement
                switch (_keyPressed.Key)
                {
                case ConsoleKey.UpArrow:
                    Sound.PlaySound(Sound.Sounds.Blip_Select);
                    Console.ForegroundColor = ConsoleColor.White;
                    Console.SetCursorPosition(Console.WindowWidth / 2 - menuOption[index].Length / 2, posYMenu);
                    Console.Write(menuOption[index]);
                    if (index > 0)
                    {
                        index--;
                        Console.SetCursorPosition(Console.WindowWidth / 2 - menuOption[index].Length / 2, posYMenu -= 2);
                    }
                    break;

                case ConsoleKey.DownArrow:
                    Sound.PlaySound(Sound.Sounds.Blip_Select);
                    Console.ForegroundColor = ConsoleColor.White;
                    Console.SetCursorPosition(Console.WindowWidth / 2 - menuOption[index].Length / 2, posYMenu);
                    Console.Write(menuOption[index]);
                    if (index < 4)
                    {
                        index++;
                        Console.SetCursorPosition(Console.WindowWidth / 2 - menuOption[index].Length / 2, posYMenu += 2);
                    }
                    break;

                case ConsoleKey.Enter:
                    Console.ForegroundColor = ConsoleColor.White;
                    if (index == 0)
                    {
                        PlayGame();
                    }
                    if (index == 1)
                    {
                        GameOptions();
                    }
                    if (index == 2)
                    {
                        GameHighscore();
                    }
                    if (index == 3)
                    {
                        Infos();
                    }
                    if (index == 4)
                    {
                        Environment.Exit(0);
                    }
                    else
                    {
                        Sound.PlaySound(Sound.Sounds.Blip_Select);
                        _continueKey = true;
                    }
                    break;

                case ConsoleKey.Escape:
                    Environment.Exit(0);
                    break;

                default:

                    break;
                }
                Console.ForegroundColor = ConsoleColor.Yellow;
                switch (index)
                {
                case 0:
                    Console.SetCursorPosition(Console.WindowWidth / 2 - menuOption[0].Length / 2, posYMenu);
                    Console.Write(menuOption[0]);
                    break;

                case 1:
                    Console.SetCursorPosition(Console.WindowWidth / 2 - menuOption[1].Length / 2, posYMenu);
                    Console.Write(menuOption[1]);
                    break;

                case 2:
                    Console.SetCursorPosition(Console.WindowWidth / 2 - menuOption[2].Length / 2, posYMenu);
                    Console.Write(menuOption[2]);
                    break;

                case 3:
                    Console.SetCursorPosition(Console.WindowWidth / 2 - menuOption[3].Length / 2, posYMenu);
                    Console.Write(menuOption[3]);
                    break;

                case 4:
                    Console.SetCursorPosition(Console.WindowWidth / 2 - menuOption[4].Length / 2, posYMenu);
                    Console.Write(menuOption[4]);
                    break;
                }
            }
            Console.ForegroundColor = ConsoleColor.White;
        }
Exemple #2
0
        /// <summary>
        /// Display Pause Menu
        /// </summary>
        public void PauseMenu()
        {
            //variables
            string[] options = new string[]
            {
                "   Retourner au jeu   ",
                "   Retourner au menu  ",
                "    Quitter le jeu    "
            };
            int posX = 28;
            int posY = 22;
            int Y;
            int index = 1;

            _continueKey = false;

            //Sound in the menu
            Sound.PlaySound(Sound.Sounds.Blip_Select);


            Console.SetCursorPosition(posX, posY++);
            Console.WriteLine("                      ");
            Console.SetCursorPosition(posX, posY);
            Console.WriteLine("      GAME PAUSED     ");

            while (!_continueKey)
            {
                Y = posY + 1;

                for (int i = 0; i < options.Length; i++)
                {
                    Console.SetCursorPosition(posX, Y++);
                    Console.WriteLine("                      ");

                    if (i == index - 1)
                    {
                        Console.ForegroundColor = ConsoleColor.Yellow;
                    }

                    Console.SetCursorPosition(posX, Y++);
                    Console.WriteLine($"{options[i]}");

                    Console.ResetColor();
                }

                _keyPressed = Console.ReadKey(true);
                //Sub menu movement
                switch (_keyPressed.Key)
                {
                case ConsoleKey.UpArrow:
                    index--;
                    if (index <= 0)
                    {
                        index = options.Length;
                    }
                    break;

                case ConsoleKey.DownArrow:
                    index++;
                    if (index > options.Length)
                    {
                        index = 1;
                    }
                    break;

                case ConsoleKey.Enter:
                    switch (index)
                    {
                    case 1:
                    {
                        Sound.PlaySound(Sound.Sounds.Blip_Select);
                        for (int i = 0; i < options.Length + 2; i++)
                        {
                            Console.SetCursorPosition(posX, posY + (2 * i));
                            Console.WriteLine("                      ");
                        }
                        _continueKey = true;
                        break;
                    }

                    case 2:
                    {
                        Sound.PlaySound(Sound.Sounds.Blip_Select);
                        Sound.Music.Stop();
                        Game._gamePaused = false;
                        MainMenu();
                        break;
                    }

                    case 3:
                    {
                        Environment.Exit(0);
                        break;
                    }
                    }
                    break;
                }
            }
        }
Exemple #3
0
        /// <summary>
        /// Prints the game options
        /// </summary>
        private void GameOptions()
        {
            // Variables
            const int OPTIONSXAXETITLE = 17;
            int       optionsYAxeTitle = 1;
            int       index            = 0;

            string[] optionsArray = new string[5]
            {
                " ██████  ██████  ████████ ██  ██████  ███    ██ ███████ ",
                "██    ██ ██   ██    ██    ██ ██    ██ ████   ██ ██      ",
                "██    ██ ██████     ██    ██ ██    ██ ██ ██  ██ ███████ ",
                "██    ██ ██         ██    ██ ██    ██ ██  ██ ██      ██ ",
                " ██████  ██         ██    ██  ██████  ██   ████ ███████ "
            };

            Console.Clear();

            // Writing the "OPTIONS"
            for (int i = 0; i < optionsArray.Length; i++)
            {
                Console.SetCursorPosition(OPTIONSXAXETITLE, optionsYAxeTitle++);
                Console.WriteLine(optionsArray[i]);
            }
            WriteOptions(index);

            Console.SetCursorPosition(21, 30);
            Console.Write("Appuyez sur ESC pour revenir au menu principal...");
            while (!_continueKey)
            {
                _keyPressed = Console.ReadKey(true);
                // Sub menu movement
                switch (_keyPressed.Key)
                {
                case ConsoleKey.UpArrow:
                    Sound.PlaySound(Sound.Sounds.Blip_Select);
                    index = 0;
                    WriteOptions(index);
                    break;

                case ConsoleKey.DownArrow:
                    Sound.PlaySound(Sound.Sounds.Blip_Select);
                    index = 1;
                    WriteOptions(index);
                    break;

                case ConsoleKey.Enter:
                    Sound.PlaySound(Sound.Sounds.Blip_Select);
                    if (index == 0)
                    {
                        Sound.SoundOn = !Sound.SoundOn;
                        WriteOptions(index);
                    }
                    else if (index == 1)
                    {
                        if (Game._difficulty == 0)
                        {
                            Game._difficulty = 1;
                            WriteOptions(index);
                        }
                        else
                        {
                            Game._difficulty = 0;
                            WriteOptions(index);
                        }
                    }
                    break;

                case ConsoleKey.Escape:
                    MainMenu();
                    break;
                }
            }
        }