public static List <OP_Recipe2> add_NULL_Recipe(int slot_count, List <OP_Recipe2> op)
        {
            if (slot_count == 0)
            {
                return(op);
            }

            int d = slot_count - op.Count();
            List <OP_Recipe2> op_fix = op.Select(x => x).ToList();

            for (int i = 0; i < d; i++)
            {
                var OP_none = RecipeDataContainer.GetOP_Recipes(OPDataContainer.GetOP_Stct("none"));
                op_fix.Add(OP_none[0]);
            }

            return(op_fix);
        }
        /// <summary>
        /// opに指定された素材と、確率を返す。
        /// percent_plusで成功確率を上げる
        /// </summary>
        /// <param name="op">素材</param>
        /// <param name="percent_Plus">確率上昇率</param>
        /// <returns>素材</returns>
        static public (int, List <op_stct2>) GetMaterials(op_stct2 op, int percent_Plus = 0)
        {
            var comArr = RecipeDataContainer.GetOP_Recipes(op);

            comArr = comArr.OrderBy(x => x.percent).ToList();

            if (comArr.Count == 0)
            {
                Console.WriteLine("Recepi Not Found:{0}", op.jp_name);
                return(GetMaterials(OPDataContainer.GetOP_Stct("none")));
            }

            OP_Recipe2 opc = comArr[0];

            foreach (OP_Recipe2 o in comArr)
            {
                opc = o;
                int p = o.percent + percent_Plus;
                if (p >= 100)
                {
                    break;
                }
            }

            List <op_stct2> op_s = new List <op_stct2>();

            foreach (op_stct2 name in opc.materials)
            {
                op_s.Add(name);
            }

            int output_p = opc.percent + percent_Plus;

            if (output_p > 100)
            {
                output_p = 100;
            }
            return(output_p, op_s);
        }