private void AddPlayerExecute(object arg) { using (var context = new AppContext()) { var player = context.Players.Create(); player.Active = true; player.Handle = "Default"; player.FavoriteClass = "Default"; player.FavoriteVehicle = "Default"; player.JoinDate = System.DateTime.Now; player.Rank = "Default"; player.Server = "Default"; context.Players.Add(player); context.SaveChanges(); PlayerModel model = new PlayerModel(player); Outfit.Add(model); } }
private ObservableCollection<PlayerModel> GetPlayerCollection(ICollection<PlayerEntity> entities) { ObservableCollection<PlayerModel> collection = new ObservableCollection<PlayerModel>(); for (int i = 0; i < entities.Count; ++i) { PlayerModel model = new PlayerModel(entities.ElementAt(i)); collection.Add(model); } return collection; }