Exemple #1
0
        // Fixes things like ;7;0;8;0;7;7;8;8;2;3;4;6
        public static string CompressArt(string aData)
        {
            string[]      DrawSections = aData.Split(',');
            List <Point>  DrawParts    = new List <Point>();
            StringBuilder str          = new StringBuilder();

            for (int i = 0; i < DrawSections.Length; i++)
            {
                // Only use parts that are draw
                if (DrawSections[i].Length > 0 && DrawSections[i][0] != 'd')
                {
                    continue;
                }
                // Set up DrawParts
                string[] dp = DrawSections[i].Split(';');
                if (dp.Length <= 2)                 // If length is only 2 there is no movement, only a dot.
                {
                    continue;
                }

                DrawParts.Clear();
                for (int di = 2; di < dp.Length; di += 2)
                {
                    DrawParts.Add(new Point(LevelCompressor.toInt32(dp[di]), LevelCompressor.toInt32(dp[di + 1])));
                }

                // Find matches
                for (int iP = 0; iP < DrawParts.Count - 1; iP += 1)
                {
                    bool OrM = false;
                    do
                    {
                        OrM = false;
                        // Check if Y's are 0, so we don't get div by 0.
                        if (DrawParts[iP].Y == 0)
                        {
                            OrM = DrawParts[iP + 1].Y == 0;
                        }
                        // Or if X-to-Y ration is same on both
                        else if (DrawParts[iP + 1].Y != 0 && DrawParts[iP].ratio() == DrawParts[iP + 1].ratio())
                        {
                            OrM = true;
                        }
                        // If ratio matched, join
                        if (OrM)
                        {
                            DrawParts[iP] = new Point(DrawParts[iP].X + DrawParts[iP + 1].X,
                                                      DrawParts[iP].Y + DrawParts[iP + 1].Y);
                            // Delete matched point
                            DrawParts.RemoveAt(iP + 1);
                        }
                        else                         // No match, break
                        {
                            break;
                        }
                    } while (iP < DrawParts.Count - 1);
                }

                // Put it back into a string.
                //str = new StringBuilder(dp[0] + ";" + dp[1]);
                str.Clear();
                str.Append(dp[0] + ";" + dp[1]);
                for (int iP2 = 0; iP2 < DrawParts.Count; iP2++)
                {
                    str.Append(";" + DrawParts[iP2].X + ";" + DrawParts[iP2].Y);
                }
                DrawSections[i] = str.ToString();
            }
            // String it all back together.
            return(string.Join(",", DrawSections));
        }
Exemple #2
0
        private static List <Block> getBlocks(string str)
        {
            string[]     blockStr = str.Split(',');
            List <Block> blocks   = new List <Block>();
            Block        last     = new Block();

            last.mapID = -1;

            if (m3 == 3)
            {
                #region "m3"
                for (int i = 0; i < blockStr.Length; i++)
                {
                    string[] pos = blockStr[i].Split(';');
                    int      X   = LevelCompressor.toInt32(pos[0]);
                    int      Y   = 0;
                    if (pos.Length > 1)
                    {
                        Y = LevelCompressor.toInt32(pos[1]);
                    }
                    int T = -1;
                    if (pos.Length > 2)
                    {
                        T = LevelCompressor.toInt32(pos[2]);
                    }

                    Block newB = new Block();
                    newB.X     = X + last.X;
                    newB.Y     = Y + last.Y;
                    newB.T     = (T == -1) ? last.T : T;
                    newB.mapID = last.mapID + 1;
                    blocks.Add(newB);

                    last = newB;
                }
                #endregion
            }
            else if (m3 == 2)
            {
                #region "m2"
                for (int i = 0; i < blockStr.Length; i++)
                {
                    string[] pos = blockStr[i].Split(';');
                    int      X   = LevelCompressor.toInt32(pos[0]);
                    int      Y   = 0;
                    if (pos.Length > 1)
                    {
                        Y = LevelCompressor.toInt32(pos[1]);
                    }
                    int T = -1;
                    if (pos.Length > 2)
                    {
                        T = LevelCompressor.toInt32(pos[2]);
                    }

                    Block newB = new Block();
                    newB.X     = (X / 30) + last.X;
                    newB.Y     = (Y / 30) + last.Y;
                    newB.T     = (T == -1) ? last.T : T;
                    newB.mapID = last.mapID + 1;
                    blocks.Add(newB);

                    last = newB;
                }
                #endregion
            }
            else if (m3 == 1)
            {
                #region "m1"
                // 2706;1af4,b;1e;c4e,c;3c;c4e,d;5a;c4e,e;78;c4e,
                string[] parts = blockStr[0].Split(';');
                int      baseX = Convert.ToInt32(parts[0], 16) / 30;
                int      baseY = Convert.ToInt32(parts[1], 16) / 30;
                for (int i = 1; i < blockStr.Length; i++)
                {
                    string[] pos = blockStr[i].Split(';');
                    int      X   = Convert.ToInt32(pos[1], 16);
                    int      Y   = Convert.ToInt32(pos[2], 16);
                    int      T   = Convert.ToInt32(pos[0], 16);

                    Block newB = new Block();
                    newB.X     = (X / 30) + baseX;
                    newB.Y     = (Y / 30) + baseY;
                    newB.T     = T;
                    newB.mapID = last.mapID + 1;
                    blocks.Add(newB);

                    last = newB;
                }
                #endregion
            }
            else if (m3 == 0)
            {
                #region "o"
                for (int i = 0; i < blockStr.Length; i++)
                {
                    string[] pos = blockStr[i].Split(';');
                    int      X   = LevelCompressor.toInt32(pos[1]);
                    int      Y   = LevelCompressor.toInt32(pos[2]);
                    int      T   = LevelCompressor.toInt32(pos[0].Substring(1));

                    Block newB = new Block();
                    newB.X     = X / 30;
                    newB.Y     = Y / 30;
                    newB.T     = (T == -1) ? last.T : T;
                    newB.mapID = last.mapID + 1;
                    blocks.Add(newB);

                    last = newB;
                }
                #endregion
            }

            return(blocks);
        }