/// <summary> /// Loads the asteroids. /// </summary> private void LoadAsteroids() { for (int i = 0; i < LevelManager.GetInstance().NbAsteroids; i++) { Asteroid ast = new Asteroid(Content.Load<Texture2D>("Graphics\\sprites\\asteroid_big"), Vector2.Zero, i, AsteroidSize.large); ast.AddObserver(ui); LevelManager.GetInstance().Asteroids.Add(ast); } }