public Brick(Vector2 position, Texture2D texture, float mass, Material material) : base(position, texture, mass, material) { Vector2 v1 = new Vector2(m_position.X, m_position.Y); Vector2 v2 = new Vector2(m_position.X + m_texture.Width, m_position.Y + m_texture.Height); m_hitbox = new AABB(v1, v2); }