Exemple #1
0
        //======================================================


        //======================================================
        // Helper Methods:

        // Helper method to switch scene when required.
        public void switchScene(POCC.Scenes.Scene scene)
        {
            _currentScene.getTeardownHooks()();
            SceneManager.LoadScene(scene.getLocation());
            scene = sceneChangeHook(scene);
            scene.getStartupHooks()();
            _currentScene = scene;
        }
Exemple #2
0
        /**
         * Hook that the game manager can use if needing to do some general setting
         * of state
         */
        public POCC.Scenes.Scene sceneChangeHook(POCC.Scenes.Scene scene)
        {
            // Do things here
            if (scene.getSceneType() == SceneType.GAME_OVER)
            {
                _tempScenes.Push(_currentScene);
                return(scene);
            }
            else if (_currentScene.getSceneType() == SceneType.GAME_OVER && scene.getSceneType() != SceneType.MAIN_MENU)
            {
                POCC.Scenes.Scene tempScene = _tempScenes.Pop();

                // TODO: Consider differences if used switchScene(scene)
                SceneManager.LoadScene(tempScene.getLocation());

                return(tempScene);
            }
            return(scene);
        }