public bool SetPath(AStarPath path) { // True if the path is succesfully assigned. return(false); /* * Assign a new path to this agent. * * If the path is succesfully assigned the agent will resume movement toward the new target. * If the path cannot be assigned the path will be cleared (see ResetPath). * * */ }
/*Calculate a path to a specified point and store the resulting path. * * This function can be used to plan a path ahead of time to avoid a delay in gameplay when the path is needed. * Another use is to check if a target position is reachable before moving the agent. */ public bool CalculatePath(Vector3 targetPosition, AStarPath path) { // returns true if a path is found return(false); }