public MoveRange(MoveRange copy) { RangeType = copy.RangeType; Mobility = copy.Mobility; CutsCorners = copy.CutsCorners; Distance = copy.Distance; HitsSelf = copy.HitsSelf; HitsFriend = copy.HitsFriend; HitsFoe = copy.HitsFoe; }
public MoveEntry() { Name = ""; Desc = ""; Range = new MoveRange(); StartAnim = new MoveAnimation(); StartUserAnim = new CharAnimation(); MidAnim = new MoveAnimation(); MidUserAnim = new CharAnimation(); MidTargetAnim = new CharAnimation(); EndAnim = new MoveAnimation(); EndUserAnim = new CharAnimation(); EndTargetAnim = new CharAnimation(); }
public MoveEntry(MoveEntry copy) { Name = copy.Name; Desc = copy.Desc; PP = copy.PP; Type = copy.Type; Category = copy.Category; Contact = copy.Contact; SoundBased = copy.SoundBased; FistBased = copy.FistBased; PulseBased = copy.PulseBased; BulletBased = copy.BulletBased; JawBased = copy.JawBased; Power = copy.Power; Accuracy = copy.Accuracy; Effect = copy.Effect; Effect1 = copy.Effect1; Effect2 = copy.Effect2; Effect3 = copy.Effect3; Range = new MoveRange(copy.Range); StartAnim = new MoveAnimation(copy.StartAnim); StartUserAnim = new CharAnimation(copy.StartUserAnim); StartSound = copy.StartSound; MidAnim = new MoveAnimation(copy.MidAnim); MidUserAnim = new CharAnimation(copy.MidUserAnim); MidTargetAnim = new CharAnimation(copy.MidTargetAnim); MidSound = copy.MidSound; EndAnim = new MoveAnimation(copy.EndAnim); EndUserAnim = new CharAnimation(copy.EndUserAnim); EndTargetAnim = new CharAnimation(copy.EndTargetAnim); EndSound = copy.EndSound; }