/// <summary>
        /// Constructs a new Enemy.
        /// </summary>
        public Enemy(Level level, Vector2 position, string spriteSet)
        {
            this.level = level;
            this.position = position;

            LoadContent(spriteSet);
        }
        /// <summary>
        /// Constructs a new gem.
        /// </summary>
        public Coin(Level level, Vector2 position)
        {
            this.level = level;
            this.basePosition = position;

            LoadContent();
        }
        /// <summary>
        /// Constructors a new player.
        /// </summary>
        public Player(Level level, Vector2 position)
        {
            this.level = level;

            LoadContent();

            Reset(position);
        }
        private void LoadNextLevel()
        {
            // move to the next level
            levelIndex = (levelIndex + 1) % numberOfLevels;

            // Unloads the content for the current level before loading the next one.
            if (level != null)
                level.Dispose();

            // Load the level.
            string levelPath = string.Format("Content/Levels/{0}.txt", levelIndex);
            using (Stream fileStream = TitleContainer.OpenStream(levelPath))
                level = new Level(Services, fileStream, levelIndex);
        }