/// <summary> /// Constructs a new Enemy. /// </summary> public Enemy(Level level, Vector2 position, string spriteSet) { this.level = level; this.position = position; LoadContent(spriteSet); }
/// <summary> /// Constructs a new gem. /// </summary> public Coin(Level level, Vector2 position) { this.level = level; this.basePosition = position; LoadContent(); }
/// <summary> /// Constructors a new player. /// </summary> public Player(Level level, Vector2 position) { this.level = level; LoadContent(); Reset(position); }
private void LoadNextLevel() { // move to the next level levelIndex = (levelIndex + 1) % numberOfLevels; // Unloads the content for the current level before loading the next one. if (level != null) level.Dispose(); // Load the level. string levelPath = string.Format("Content/Levels/{0}.txt", levelIndex); using (Stream fileStream = TitleContainer.OpenStream(levelPath)) level = new Level(Services, fileStream, levelIndex); }