Exemple #1
0
        internal static List<ComboItem> getVariedCBList(string[] inStrings, int[] stringNum, int[] stringVal)
        {
            // Set up
            List<ComboItem> newlist = new List<ComboItem>();

            for (int i = 4; i > 1; i--) // add 4,3,2
            {
                // First 3 Balls are always first
                ComboItem ncbi = new ComboItem
                {
                    Text = inStrings[i],
                    Value = i
                };
                newlist.Add(ncbi);
            }

            // Sort the Rest based on String Name
            string[] ballnames = new string[stringNum.Length];
            for (int i = 0; i < stringNum.Length; i++)
                ballnames[i] = inStrings[stringNum[i]];

            string[] sortedballs = new string[stringNum.Length];
            Array.Copy(ballnames, sortedballs, ballnames.Length);
            Array.Sort(sortedballs);

            // Add the rest of the balls
            newlist.AddRange(sortedballs.Select(s => new ComboItem
            {
                Text = s,
                Value = stringVal[Array.IndexOf(ballnames, s)]
            }));
            return newlist;
        }
Exemple #2
0
        private void populateComboBoxes()
        {
            // Set the Text
            CB_HeldItem.DisplayMember =
            CB_Species.DisplayMember =
            CB_Ability.DisplayMember =
            CB_Nature.DisplayMember =
            CB_GameOrigin.DisplayMember =
            CB_HPType.DisplayMember = "Text";

            // Set the Value
            CB_HeldItem.ValueMember =
            CB_Species.ValueMember =
            CB_Ability.ValueMember =
            CB_Nature.ValueMember =
            CB_GameOrigin.ValueMember =
            CB_HPType.ValueMember = "Value";

            var Any = new ComboItem {Text = "Any", Value = -1};

            var DS_Species = new List<ComboItem>(GameInfo.SpeciesDataSource);
            DS_Species.RemoveAt(0); DS_Species.Insert(0, Any); CB_Species.DataSource = DS_Species;

            var DS_Item = new List<ComboItem>(GameInfo.ItemDataSource);
            DS_Item.Insert(0, Any); CB_HeldItem.DataSource = DS_Item;

            var DS_Nature = new List<ComboItem>(GameInfo.NatureDataSource);
            DS_Nature.Insert(0, Any); CB_Nature.DataSource = DS_Nature;

            var DS_Ability = new List<ComboItem>(GameInfo.AbilityDataSource);
            DS_Ability.Insert(0, Any); CB_Ability.DataSource = DS_Ability;

            var DS_Version = new List<ComboItem>(GameInfo.VersionDataSource);
            DS_Version.Insert(0, Any); CB_GameOrigin.DataSource = DS_Version;

            string[] hptypes = new string[Main.GameStrings.types.Length - 2]; Array.Copy(Main.GameStrings.types, 1, hptypes, 0, hptypes.Length);
            var DS_Type = Util.getCBList(hptypes, null);
            DS_Type.Insert(0, Any); CB_HPType.DataSource = DS_Type;

            // Set the Move ComboBoxes too..
            var DS_Move = new List<ComboItem>(GameInfo.MoveDataSource);
            DS_Move.RemoveAt(0); DS_Move.Insert(0, Any);
            {
                foreach (ComboBox cb in new[] { CB_Move1, CB_Move2, CB_Move3, CB_Move4 })
                {
                    cb.DisplayMember = "Text"; cb.ValueMember = "Value";
                    cb.DataSource = new BindingSource(DS_Move, null);
                }
            }

            // Trigger a Reset
            resetFilters(null, null);
        }
Exemple #3
0
        internal static List<ComboItem> getUnsortedCBList(string textfile)
        {
            // Set up
            List<ComboItem> cbList = new List<ComboItem>();
            string[] inputCSV = getStringList(textfile);

            // Gather our data from the input file
            for (int i = 1; i < inputCSV.Length; i++)
            {
                string[] inputData = inputCSV[i].Split(',');
                ComboItem ncbi = new ComboItem
                {
                    Text = inputData[1],
                    Value = Convert.ToInt32(inputData[0])
                };
                cbList.Add(ncbi);
            }
            return cbList;
        }
        private void populateComboBoxes()
        {
            // Set the Text
            CB_HeldItem.DisplayMember =
            CB_Species.DisplayMember = "Text";

            // Set the Value
            CB_HeldItem.ValueMember =
            CB_Species.ValueMember = "Value";

            var Any = new ComboItem {Text = "Any", Value = -1};

            var DS_Species = new List<ComboItem>(GameInfo.SpeciesDataSource);
            DS_Species.RemoveAt(0);
            var filteredSpecies = DS_Species.Where(spec => RawDB.Any(mg => mg.Species == spec.Value)).ToList();
            filteredSpecies.Insert(0, Any);
            CB_Species.DataSource = filteredSpecies;

            var DS_Item = new List<ComboItem>(GameInfo.ItemDataSource);
            DS_Item.Insert(0, Any); CB_HeldItem.DataSource = DS_Item;

            // Set the Move ComboBoxes too..
            var DS_Move = new List<ComboItem>(GameInfo.MoveDataSource);
            DS_Move.RemoveAt(0); DS_Move.Insert(0, Any);
            {
                foreach (ComboBox cb in new[] { CB_Move1, CB_Move2, CB_Move3, CB_Move4 })
                {
                    cb.DisplayMember = "Text"; cb.ValueMember = "Value";
                    cb.DataSource = new BindingSource(DS_Move, null);
                }
            }

            // Trigger a Reset
            resetFilters(null, null);
        }